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Returning 35 results for 'before basic distant compound receive'.
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Monsters
Bigby Presents: Glory of the Giants
blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.Cinder hulks are distant descendants of fire giants who isolated themselves from the
ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.
Cinder hulks live in isolated enclaves in fiery
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas, do not worry overmuch about describing direction of passages and walls of caves and caverns, let alone size and shape. Basic mapping techniques under stress conditions would develop just about the
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas, do not worry overmuch about describing direction of passages and walls of caves and caverns, let alone size and shape. Basic mapping techniques under stress conditions would develop just about the
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas, do not worry overmuch about describing direction of passages and walls of caves and caverns, let alone size and shape. Basic mapping techniques under stress conditions would develop just about the
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghost’s hand in ten guesses and want to try again, the ghost selects a new hand, and the
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghost’s hand in ten guesses and want to try again, the ghost selects a new hand, and the
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghost’s hand in ten guesses and want to try again, the ghost selects a new hand, and the
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halflings and dwarves and elves. Want an otyugh? Orcs? Goblins? Paladins? They’re all there. Eberron draws on the same basic elements as other settings, but it often diverges from the traditional
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halflings and dwarves and elves. Want an otyugh? Orcs? Goblins? Paladins? They’re all there. Eberron draws on the same basic elements as other settings, but it often diverges from the traditional
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t