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Returning 35 results for 'before being damaged command revive'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
Spells
Xanathar's Guide to Everything
crumble to dust if removed from the fortress.
A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if
created by the unseen servant spell.
The walls, turrets, and keep are all made of stone that can be damaged. Each 10-foot-by-10-foot section of stone has AC 15 and 30 hit points per inch of
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
spell. The walls, turrets, and keep are all made of stone that can be damaged. Each 10-foot-by-10-foot section of stone has AC 15 and 30 hit points per inch of thickness. It is immune to poison and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
spell. The walls, turrets, and keep are all made of stone that can be damaged. Each 10-foot-by-10-foot section of stone has AC 15 and 30 hit points per inch of thickness. It is immune to poison and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
spell. The walls, turrets, and keep are all made of stone that can be damaged. Each 10-foot-by-10-foot section of stone has AC 15 and 30 hit points per inch of thickness. It is immune to poison and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see “Getting the Golem’s Attention” below). Otherwise, the sapphire remains hidden
memories are damaged and it wants to return to its master, Prince Hamukai. It has vague impressions of its past. The golem can be as communicative or as noncommunicative as you like. Keeping the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see “Getting the Golem’s Attention” below). Otherwise, the sapphire remains hidden
memories are damaged and it wants to return to its master, Prince Hamukai. It has vague impressions of its past. The golem can be as communicative or as noncommunicative as you like. Keeping the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see “Getting the Golem’s Attention” below). Otherwise, the sapphire remains hidden
memories are damaged and it wants to return to its master, Prince Hamukai. It has vague impressions of its past. The golem can be as communicative or as noncommunicative as you like. Keeping the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
, Everlast cautions them by saying, “That might be unwise, for the obelisk was damaged in the crash. Iriolarthas was unable to repair it.” If the characters ask Everlast how to reach Iriolarthas’s study
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
, Everlast cautions them by saying, “That might be unwise, for the obelisk was damaged in the crash. Iriolarthas was unable to repair it.” If the characters ask Everlast how to reach Iriolarthas’s study
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
, Everlast cautions them by saying, “That might be unwise, for the obelisk was damaged in the crash. Iriolarthas was unable to repair it.” If the characters ask Everlast how to reach Iriolarthas’s study
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
secret about the odd tower: it’s a rare magic item from the Plane of Earth that seems to have been accidentally activated (Zoklork doesn’t know about the obelisk fragment). The mudslick tower’s command
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
, and the Gadabout. Neither the characters’ ship nor the Devil’s Deal (Vocath’s damselfly ship) is damaged in the initial bombardment. But if either ship tries to leave Vocath’s base, the astral elves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
ship. Firing on the Last Breath If the characters seem determined to fire on the Last Breath from a distance, Gargenhale discourages this course of action: “My ship is badly damaged and brimming with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(use the bandit captain statistics) who normally charges 10 gp per day. One of the characters can serve as captain to avoid this expense, but that leaves no one with command experience aboard the ship
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
, and the Gadabout. Neither the characters’ ship nor the Devil’s Deal (Vocath’s damselfly ship) is damaged in the initial bombardment. But if either ship tries to leave Vocath’s base, the astral elves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
ship. Firing on the Last Breath If the characters seem determined to fire on the Last Breath from a distance, Gargenhale discourages this course of action: “My ship is badly damaged and brimming with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
ship. Firing on the Last Breath If the characters seem determined to fire on the Last Breath from a distance, Gargenhale discourages this course of action: “My ship is badly damaged and brimming with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
near the back wall.
The barrels and casks are empty and fall apart easily. The jugs, tankards, and drinking horns are all cracked or otherwise damaged. Nothing of value remains here. G5. Feast Hall
. Otherwise, the mephits take no aggressive action without a command from their creator. Stairs Down. The stairs, which descend 90 feet to area G10, are slippery. The slippery ice is difficult terrain. When a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(use the bandit captain statistics) who normally charges 10 gp per day. One of the characters can serve as captain to avoid this expense, but that leaves no one with command experience aboard the ship
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
, and the Gadabout. Neither the characters’ ship nor the Devil’s Deal (Vocath’s damselfly ship) is damaged in the initial bombardment. But if either ship tries to leave Vocath’s base, the astral elves