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Returning 35 results for 'before being danger composed replace'.
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Equipment
Tommybows are repeating crossbows that mirror the three types of normal crossbows: hand, heavy, and light. They are composed of vertically-stacked bows upon a crossbow’s chassis, an unwieldy
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
Equipment
Tommybows are repeating crossbows that mirror the three types of normal crossbows: hand, heavy, and light. They are composed of vertically-stacked bows upon a crossbow’s chassis, an unwieldy
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
Equipment
Tommybows are repeating crossbows that mirror the three types of normal crossbows: hand, heavy, and light. They are composed of vertically-stacked bows upon a crossbow’s chassis, an unwieldy
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit
playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them.
If an autumn eladrin invites you over for
Monsters
Van Richten’s Guide to Ravenloft
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richten’s Guide to Ravenloft
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richten’s Guide to Ravenloft
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
they jockey for favors and status in the Kindly Lord’s court.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the
Monsters
Van Richten’s Guide to Ravenloft
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richten’s Guide to Ravenloft
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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races
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
raised above 20.
If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Features The House of Cards has the following features: Construction. The surfaces are composed of cards of various sizes from the Deck of Many Things. Unless otherwise noted, the
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Features The House of Cards has the following features: Construction. The surfaces are composed of cards of various sizes from the Deck of Many Things. Unless otherwise noted, the
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Features The House of Cards has the following features: Construction. The surfaces are composed of cards of various sizes from the Deck of Many Things. Unless otherwise noted, the
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
melee weapons composed of two hard batons connected to one another by a short chain or tether. They have the finesse, versatile (1d8), and Special: Flourish properties, and deal 1d6 bludgeoning damage on
crossbows: hand, heavy, and light. They are composed of vertically-stacked bows upon a crossbow’s chassis, an unwieldy arrangement that reduces their effective range in comparison to their crossbow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, outside the perimeter of tents, several empty sleds are clustered together.
Hulking figures dressed in thick hides and holding spears patrol the camp perimeter, looking outward for signs of danger. Other
in the camp: Chieftain. Roll a d6. On a 6, replace the chieftain with the tribe’s king or queen (described in appendix C). Otherwise, the chieftain of this clan is a gladiator in hide armor who speaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, outside the perimeter of tents, several empty sleds are clustered together.
Hulking figures dressed in thick hides and holding spears patrol the camp perimeter, looking outward for signs of danger. Other
in the camp: Chieftain. Roll a d6. On a 6, replace the chieftain with the tribe’s king or queen (described in appendix C). Otherwise, the chieftain of this clan is a gladiator in hide armor who speaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, outside the perimeter of tents, several empty sleds are clustered together.
Hulking figures dressed in thick hides and holding spears patrol the camp perimeter, looking outward for signs of danger. Other
in the camp: Chieftain. Roll a d6. On a 6, replace the chieftain with the tribe’s king or queen (described in appendix C). Otherwise, the chieftain of this clan is a gladiator in hide armor who speaks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend
dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend
dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend
dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of
. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them. Spring Eladrin
Medium Fey (Elf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of
. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them. Spring Eladrin
Medium Fey (Elf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of
. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them. Spring Eladrin
Medium Fey (Elf
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
Bjornhild died earlier in the adventure, replace her with a frost druid (see appendix C) named Ajka. If Bjornhild leads the ambush, she is joined by her pet saber-toothed tiger, Grava. If Ajka leads the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
Bjornhild died earlier in the adventure, replace her with a frost druid (see appendix C) named Ajka. If Bjornhild leads the ambush, she is joined by her pet saber-toothed tiger, Grava. If Ajka leads the