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Returning 34 results for 'before being doubles compound reduced'.
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Enlarge/Reduce
Legacy
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Spells
Basic Rules (2014)
affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from
damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at once. Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t
halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
the abbey (area G7). If either giant is reduced to 15 hit points or fewer, he surrenders (see “Development”). If forced into melee combat, an unarmed hill giant can use its action to make two unarmed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
the abbey (area G7). If either giant is reduced to 15 hit points or fewer, he surrenders (see “Development”). If forced into melee combat, an unarmed hill giant can use its action to make two unarmed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
the abbey (area G7). If either giant is reduced to 15 hit points or fewer, he surrenders (see “Development”). If forced into melee combat, an unarmed hill giant can use its action to make two unarmed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor), 19 while reduced
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.
Invisibility (Recharge 4–6). The duergar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor), 19 while reduced
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.
Invisibility (Recharge 4–6). The duergar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor), 19 while reduced
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.
Invisibility (Recharge 4–6). The duergar
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
XP) Proficiency Bonus +4
Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine. When the duergar suffers a critical hit or is reduced
). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
disarmed. A clay gladiator fights if attacked or when called to the gladiatorial pit (area 4D). If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
XP) Proficiency Bonus +4
Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine. When the duergar suffers a critical hit or is reduced
). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
XP) Proficiency Bonus +4
Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine. When the duergar suffers a critical hit or is reduced
). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
disarmed. A clay gladiator fights if attacked or when called to the gladiatorial pit (area 4D). If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
disarmed. A clay gladiator fights if attacked or when called to the gladiatorial pit (area 4D). If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mouth.
Part of the Drought Elder’s body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mouth.
Part of the Drought Elder’s body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mouth.
Part of the Drought Elder’s body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
from the string while the kite is in the air, and the string can’t be cut. The kite, its string, and the bows turn to ashes if the kite is reduced to 0 hit points. The safest way to free Feenia from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
from the string while the kite is in the air, and the string can’t be cut. The kite, its string, and the bows turn to ashes if the kite is reduced to 0 hit points. The safest way to free Feenia from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
from the string while the kite is in the air, and the string can’t be cut. The kite, its string, and the bows turn to ashes if the kite is reduced to 0 hit points. The safest way to free Feenia from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
meeting room for the Redbrands. When there is no official business to discuss, it doubles as a common room where the stronghold guards can relax while off duty. A character who listens at the door and
invisibility and flees the hideout. If he is reduced to 8 or fewer hit points and has no avenues of escape, Glasstaff surrenders. He values his life more than anything, and he remains a model prisoner in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
meeting room for the Redbrands. When there is no official business to discuss, it doubles as a common room where the stronghold guards can relax while off duty. A character who listens at the door and
invisibility and flees the hideout. If he is reduced to 8 or fewer hit points and has no avenues of escape, Glasstaff surrenders. He values his life more than anything, and he remains a model prisoner in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
meeting room for the Redbrands. When there is no official business to discuss, it doubles as a common room where the stronghold guards can relax while off duty. A character who listens at the door and
invisibility and flees the hideout. If he is reduced to 8 or fewer hit points and has no avenues of escape, Glasstaff surrenders. He values his life more than anything, and he remains a model prisoner in the