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Returning 35 results for 'before being drinks casting rating'.
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Monsters
Princes of the Apocalypse
Actions
If Vanifer is in the fire node while Imix isn’t, the tiefling can take lair actions and has a challenge rating of 12. On initiative count 20 (losing initiative ties), Vanifer uses a lair
spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or
Spells
Icewind Dale: Rime of the Frostmaiden
While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the
casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for
Spells
Xanathar's Guide to Everything
rating 1 or lower
3–4
Four demons of challenge rating 1/2 or lower
5–6
Eight demons of challenge rating 1/4 or lower
The DM chooses the demons, such as manes or dretch
casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent
Monsters
Princes of the Apocalypse
can take lair actions and has a challenge rating of 13. On initiative count 20 (losing initiative ties), Gar uses a lair action to use his Multiattack or cast one of his spells, up to 3rd level
lair actions while concentrating on a spell cast as a lair action. His favorite use of this capability is casting inflict wounds or call lightning.
If Gar casts cure wounds using this lair action, he regains the maximum number of hit points from the spell (28).Cold
Spells
Xanathar's Guide to Everything
You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The
rounds if it still has hit points.
As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space
Monsters
Tyranny of Dragons
encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects
drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
Monsters
Waterdeep: Dungeon of the Mad Mage
mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord
following ways by the creature’s dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled — wine turning to
Magic Items
Tomb of Annihilation
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
Monsters
Mythic Odysseys of Theros
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
stay within 500 feet of the lair for 1 day turn to stone.
Small bodies of water within 1 mile of the lair become poisonous. A creature that drinks the water must succeed on a DC 19 Constitution
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned 1–2 Two demons of challenge rating 1 or lower 3–4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned 1–2 Two demons of challenge rating 1 or lower 3–4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Monsters
Fizban's Treasury of Dragons
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned
1–2 Two demons of challenge rating 1 or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Celestial 7th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a celestial of challenge rating 4 or lower, which
don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial’s statistics. At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned 1–2 Two demons of challenge rating 1 or lower 3–4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Fey 6th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a fey creature of challenge rating 6 or lower, or a fey
spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the