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Returning 35 results for 'before being drow certain reflect'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can&rsquo
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can&rsquo
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
races
Player’s Handbook
more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.
Drow
Drow typically dwell in the Underdark and have been
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among
Species
Acquisitions Incorporated
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
Backgrounds
Baldur’s Gate: Descent into Avernus
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Means of Escape Unless they want to spend the rest of their lives as drow slaves, the characters should quickly begin looking for ways they can escape. Though the task will not be easy, the characters can take advantage of certain opportunities if they use their heads.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such a war would spell certain doom for the human, dwarven, and elven civilizations of the North — something the Xorlarrin drow desire above all else. By the time the characters begin their journey to
House Xorlarrin destroy its enemies, starting with the dwarves who cast the drow out of Gauntlgrym. For their part, the drow are more interested in supporting Zalto’s plan to wage war on dragonkind, for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Races It’s all too easy to prefer a certain color of dragonborn, but what’s inside is what really matters—which is to say, the sort of damage their breath can do to you.
-Fizban
The
dragonborn race in the Player’s Handbook is the most direct way to reflect a character with dragons somewhere far back in their ancestry. But for players who want to try a more nuanced approach, this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Backgrounds that have ties to particular cultures, organizations, and historical events from your campaign are particularly strong. Perhaps the priests of a certain religion live as beggars supported by a
pious populace, singing the tales of their deity’s exploits to entertain and enlighten the faithful. You could create a mendicant priest background (or modify the acolyte background) to reflect these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
. To keep some semblance of order and to root out traitors, drow priestesses employ inquisitors. Chosen from the ranks of the priesthood, these female drow possess authority equaled only by the matrons
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
, Innate Spellcasting, and Sunlight Sensitivity features of the drow stat block), and the outpost’s commander, a senior drow priestess of Lolth named Ilvara. The drow have the assistance of a pack of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
catch up to them, and the drow leaders arrive not long thereafter (see “Catching Up”). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yantha argued, one of Yantha’s apprentices tried to hide the gem for his mistress but succumbed to its evil power. The apprentice, Flink, took the gem to the drow enclave, hoping to trade it for some
wrath. Soon thereafter, the delusional gargoyle laid eyes on a drow assassin named Kinyel Druu’giir and was instantly smitten by her. The gargoyle gave her the black gem as a token of its devotion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan. Placing the talisman there only ensures that the drow city becomes the site of the demon lords’ battle — and might well be laid waste in the process. If pressed, Grin admits that he isn’t
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Oozing Temple” in chapter 2) to accompany them, it feels a certain pull toward Blingdenstone, and is curious enough to guide the characters there.
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thieves’ cant, that allow members of certain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other ideas that might help, such as asking for aid from the stone giants of Gracklstugh or stealing magic weapons from the drow. Some quests might take time to complete, since they require travel
through the Underdark. See the “Benefits for Completing Tasks” sidebar for benefits that the characters gain during the Battle of Blingdenstone if they complete certain tasks.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
The Dark Seldarine Lolth demands the lion’s share of worship from the drow, according to her wishes and by the command of her priestesses. The Spider Queen isn’t, however, the only entity venerated
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some drow
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically not permitted to go there. Once in the cavern, I had to remain near my employer, but by keeping my eyes and ears open, I learned a lot about this place. Mantol-Derith is where duergar, drow, and
Darklake. The drow sell weapons, armor, magic scrolls and potions, and fine works of art. The duergar trade mainly in fine steel, and demand high prices to do so. Deep gnomes come to market with gems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. The Dark Seldarine These temples are dedicated to the Dark Seldarine, a pantheon of drow gods under Lolth. Each room has walls that rise 15 feet, then angle inward to a central point 30 feet
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.






