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Returning 35 results for 'before below designate command rate'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
":"Psychic"} Psychic damage.
Spellcasting. The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Command, FearThe Zhentilar&rsquo
Magic Items
Baldur’s Gate: Descent into Avernus
in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
(at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
Spells
Xanathar's Guide to Everything
crumble to dust if removed from the fortress.
A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if
Monsters
Princes of the Apocalypse
or be blinded until initiative count 20 on the next round.
Regional Effects
When Yan-C-Bin inhabits an elemental node, the air is at his command. Temperatures fluctuate from blistering hot to
. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a DC 15 Strength
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
designate. Dampen Elements Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the
Nature At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
designate. Dampen Elements Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the
Nature At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
designate. Dampen Elements Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the
Nature At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath 17th-level Order Domain feature Enemies you designate for destruction wilt under the combined efforts of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil.
Infernal Recall. As an action, you can use the
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath 17th-level Order Domain feature Enemies you designate for destruction wilt under the combined efforts of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil.
Infernal Recall. As an action, you can use the
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil.
Infernal Recall. As an action, you can use the
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath 17th-level Order Domain feature Enemies you designate for destruction wilt under the combined efforts of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Distort Perceptions. The dragon attempts to alter the
the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
normal levels over the course of 1d10 days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Stone Passage. The dragon touches a section of stone
crystals and sapphires remains, but new ones form at a normal rate. Sapphire dragons don’t often get along with followers of Lolth, but one phrase seems to dissipate a lot of tension between them: “Spiders? Yes, please!”
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Cancellation. The dragon chooses an active spell of 5th level or lower
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
normal levels over the course of 1d10 days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Stone Passage. The dragon touches a section of stone
crystals and sapphires remains, but new ones form at a normal rate. Sapphire dragons don’t often get along with followers of Lolth, but one phrase seems to dissipate a lot of tension between them: “Spiders? Yes, please!”
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Distort Perceptions. The dragon attempts to alter the
the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Ice Passage. The dragon can open a passage through a wall of ice or snow
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Cancellation. The dragon chooses an active spell of 5th level or lower
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Ice Passage. The dragon can open a passage through a wall of ice or snow
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Distort Perceptions. The dragon attempts to alter the
the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Cancellation. The dragon chooses an active spell of 5th level or lower
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.