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Returning 35 results for 'before beneath device certain reflecting'.
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Monsters
The Wild Beyond the Witchlight
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
deal.
Endelyn’s obsession with tragedy and hopelessness extends to her own life; she has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D
races
fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Creating Your Character
At 1st level, you choose whether your
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Reborn Traits
Monsters
Fizban's Treasury of Dragons
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its form occupies the periphery of viewers’ attention no matter which direction they look. Mount Makab is not a natural feature, but rather part of a colossal, illithid-designed device. Its purposes
remain largely mysterious to outsiders, but one thing is certain: it amplifies psionic energy, allowing Bluetspur’s mind flayers to project their thoughts into other Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its form occupies the periphery of viewers’ attention no matter which direction they look. Mount Makab is not a natural feature, but rather part of a colossal, illithid-designed device. Its purposes
remain largely mysterious to outsiders, but one thing is certain: it amplifies psionic energy, allowing Bluetspur’s mind flayers to project their thoughts into other Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its form occupies the periphery of viewers’ attention no matter which direction they look. Mount Makab is not a natural feature, but rather part of a colossal, illithid-designed device. Its purposes
remain largely mysterious to outsiders, but one thing is certain: it amplifies psionic energy, allowing Bluetspur’s mind flayers to project their thoughts into other Domains of Dread.
Monsters
Fizban's Treasury of Dragons
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
send dreams, omens, or emissaries to direct mortals along a certain path. Keep these two principles in mind to guide your use of divine intervention in your campaign: Don’t Eliminate Character Choice
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
other parts of a spell. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
send dreams, omens, or emissaries to direct mortals along a certain path. Keep these two principles in mind to guide your use of divine intervention in your campaign: Don’t Eliminate Character Choice
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
send dreams, omens, or emissaries to direct mortals along a certain path. Keep these two principles in mind to guide your use of divine intervention in your campaign: Don’t Eliminate Character Choice
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
other parts of a spell. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
other parts of a spell. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, they must be prepared to fail. Any expedition must have magical protections and weapons, and must be equipped with every sort of device possible to ensure survival. ABOUT THE ORIGINAL
Tomb of
characters of a certain level—though high-level adventurers are certainly necessary—but for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, they must be prepared to fail. Any expedition must have magical protections and weapons, and must be equipped with every sort of device possible to ensure survival. ABOUT THE ORIGINAL
Tomb of
characters of a certain level—though high-level adventurers are certainly necessary—but for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, they must be prepared to fail. Any expedition must have magical protections and weapons, and must be equipped with every sort of device possible to ensure survival. ABOUT THE ORIGINAL
Tomb of
characters of a certain level—though high-level adventurers are certainly necessary—but for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
beneath the rubble. Carefully pulling away the rocks reveals a half-orc buried under smashed and still-smoldering masonry. This is Gildha Duhn, majordomo of the Company of the Golden Mongoose franchise