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Returning 35 results for 'before bird devour could rolls'.
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Magic Items
Dungeon Master’s Guide
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Monsters
Quests from the Infinite Staircase
Aversion to Fire. If the gibberling takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Incessant Gibberish. Any non-gibberling that is within
rarely encountered alone. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5
two Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.Bite
Monsters
Quests from the Infinite Staircase
Aversion to Fire. If the swarm takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Incessant Gibberish. Any non-gibberling that is within 60
leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering. Loud and shrill, their exasperating nonsense distracts even the most
Monsters
Van Richten’s Guide to Ravenloft
advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space, doing so with a successful DC 11 Strength
.
Carrion stalkers also enjoy symbiotic relationships with carrion crawler;carrion crawlers. Carrion crawlers won’t devour bodies infested by carrion stalkers, but they often pick up stalker larvae as
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and
advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage
monsters
":"Piercing"} Piercing damage, and the target has Disadvantage on attack rolls and ability checks until the end of its next turn. Success: Half damage and the target doesn’t have Disadvantage on
attack rolls.
Spinning Spiders. Dexterity Saving Throw: DC 22. Failure: 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Spinning Spiders", "rollDamageType":"Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
threatened to devour the woman, she plunged the sword into the ground while the winged elephant made a trumpet sound with its trunk. The demon was hurled back as an alabaster palace rose up around the sword
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
threatened to devour the woman, she plunged the sword into the ground while the winged elephant made a trumpet sound with its trunk. The demon was hurled back as an alabaster palace rose up around the sword
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
threatened to devour the woman, she plunged the sword into the ground while the winged elephant made a trumpet sound with its trunk. The demon was hurled back as an alabaster palace rose up around the sword
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
individual members devour one another until only the strongest hatchlings are left alive to grow to maturity. Sahuagin Hatchling Swarm
Large swarm of Tiny beasts, chaotic evil
Armor Class 14
Hit
—
Challenge 3 (700 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Seething. Once it enters combat, the swarm deals 10 slashing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
individual members devour one another until only the strongest hatchlings are left alive to grow to maturity. Sahuagin Hatchling Swarm
Large swarm of Tiny beasts, chaotic evil
Armor Class 14
Hit
—
Challenge 3 (700 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Seething. Once it enters combat, the swarm deals 10 slashing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
individual members devour one another until only the strongest hatchlings are left alive to grow to maturity. Sahuagin Hatchling Swarm
Large swarm of Tiny beasts, chaotic evil
Armor Class 14
Hit
—
Challenge 3 (700 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Seething. Once it enters combat, the swarm deals 10 slashing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undead creatures that devour all life they encounter. Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into
nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape. Beings of Anti-Life. One can discern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undead creatures that devour all life they encounter. Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into
nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape. Beings of Anti-Life. One can discern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undead creatures that devour all life they encounter. Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into
nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape. Beings of Anti-Life. One can discern
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path. Gibberlings are named for their incoherent chattering. Loud and shrill, their
Perception 8
Languages Gibberling
Challenge 0 (10 XP) Proficiency Bonus +2
Aversion to Fire. If the gibberling takes fire damage, it has disadvantage on attack rolls and ability checks until the end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour
24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path. Gibberlings are named for their incoherent chattering. Loud and shrill, their
Perception 8
Languages Gibberling
Challenge 0 (10 XP) Proficiency Bonus +2
Aversion to Fire. If the gibberling takes fire damage, it has disadvantage on attack rolls and ability checks until the end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour
24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path. Gibberlings are named for their incoherent chattering. Loud and shrill, their
Perception 8
Languages Gibberling
Challenge 0 (10 XP) Proficiency Bonus +2
Aversion to Fire. If the gibberling takes fire damage, it has disadvantage on attack rolls and ability checks until the end
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
rolls until the end of its next turn.
4–5: The giant makes one Fist attack against each creature within reach. If no creatures are within reach, the giant makes one Fist attack against itself.
6–7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour
24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
rolls until the end of its next turn.
4–5: The giant makes one Fist attack against each creature within reach. If no creatures are within reach, the giant makes one Fist attack against itself.
6–7
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
rolls until the end of its next turn.
4–5: The giant makes one Fist attack against each creature within reach. If no creatures are within reach, the giant makes one Fist attack against itself.
6–7
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
requires a successful DC 17 Dexterity check. Two successful tosses earn one roll on the Carnival Prizes table; three successes earn two rolls on the table. Catch the Dragon by the Tail “Prizes! Prizes
flutters around them. The participant has three chances to succeed on a DC 18 Wisdom (Perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the Carnival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
requires a successful DC 17 Dexterity check. Two successful tosses earn one roll on the Carnival Prizes table; three successes earn two rolls on the table. Catch the Dragon by the Tail “Prizes! Prizes
flutters around them. The participant has three chances to succeed on a DC 18 Wisdom (Perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the Carnival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
requires a successful DC 17 Dexterity check. Two successful tosses earn one roll on the Carnival Prizes table; three successes earn two rolls on the table. Catch the Dragon by the Tail “Prizes! Prizes
flutters around them. The participant has three chances to succeed on a DC 18 Wisdom (Perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the Carnival
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
paralyzed, fixated on the horrific creature as it oozes forward to consume them. All-Consuming. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its ranting
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
paralyzed, fixated on the horrific creature as it oozes forward to consume them. All-Consuming. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its ranting
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
paralyzed, fixated on the horrific creature as it oozes forward to consume them. All-Consuming. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its ranting
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stalkers also enjoy symbiotic relationships with carrion crawlers. Carrion crawlers won’t devour bodies infested by carrion stalkers, but they often pick up stalker larvae as they root among filth. The
stalker moves with the target and has advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast. Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)
Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as