Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before blade descent compared relate'.
Other Suggestions:
before blade dissent compared related
before blade dissent compared release
before blade descends compared related
before blade docent composed release
before blade deceit compared related
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters to a secret staircase in the Castle Ward sewers (area X1). As the characters prepare to descend the stairs, Mirt tells them that Xanathar doesn’t relate well to humanoids, doesn’t trust them as a
, “it’s safer than the route through Undermountain and Skullport.” Yagra will join their descent if the characters promise to pay her at least 1,000 gp. Otherwise, she wishes them well and heads back
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters to a secret staircase in the Castle Ward sewers (area X1). As the characters prepare to descend the stairs, Mirt tells them that Xanathar doesn’t relate well to humanoids, doesn’t trust them as a
, “it’s safer than the route through Undermountain and Skullport.” Yagra will join their descent if the characters promise to pay her at least 1,000 gp. Otherwise, she wishes them well and heads back
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters to a secret staircase in the Castle Ward sewers (area X1). As the characters prepare to descend the stairs, Mirt tells them that Xanathar doesn’t relate well to humanoids, doesn’t trust them as a
, “it’s safer than the route through Undermountain and Skullport.” Yagra will join their descent if the characters promise to pay her at least 1,000 gp. Otherwise, she wishes them well and heads back
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
, I noted its remarkable weight, and Storn told me that the blade was not steel beneath, but adamantine. I questioned him more about this, and his readiness to tell me of its origin speaks to both the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
, I noted its remarkable weight, and Storn told me that the blade was not steel beneath, but adamantine. I questioned him more about this, and his readiness to tell me of its origin speaks to both the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
, I noted its remarkable weight, and Storn told me that the blade was not steel beneath, but adamantine. I questioned him more about this, and his readiness to tell me of its origin speaks to both the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
axe juts from his chest. The axe is a Berserker Axe. The weapon’s name (“Enduval”) is inscribed into the blade. The axe stops shimmering once it’s removed from the corpse. P14i. Characters who have a
appendix B) and his descent into evil Answered Incorrectly. If the characters answer the riddle incorrectly, Senenura attacks and fights ferociously to the death. Trough. The circular opening at the base of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
axe juts from his chest. The axe is a Berserker Axe. The weapon’s name (“Enduval”) is inscribed into the blade. The axe stops shimmering once it’s removed from the corpse. P14i. Characters who have a
appendix B) and his descent into evil Answered Incorrectly. If the characters answer the riddle incorrectly, Senenura attacks and fights ferociously to the death. Trough. The circular opening at the base of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
axe juts from his chest. The axe is a Berserker Axe. The weapon’s name (“Enduval”) is inscribed into the blade. The axe stops shimmering once it’s removed from the corpse. P14i. Characters who have a
appendix B) and his descent into evil Answered Incorrectly. If the characters answer the riddle incorrectly, Senenura attacks and fights ferociously to the death. Trough. The circular opening at the base of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
town’s veteran sellswords disdain Garn’s smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line “... an’ ’e was carryin’ a Blackiron blade, to boot!” B11. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
town’s veteran sellswords disdain Garn’s smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line “... an’ ’e was carryin’ a Blackiron blade, to boot!” B11. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
town’s veteran sellswords disdain Garn’s smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line “... an’ ’e was carryin’ a Blackiron blade, to boot!” B11. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence