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Returning 35 results for 'before blinding dark climbing resolve'.
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Monsters
Acquisitions Incorporated
damage if he fails. He can't use this trait if he's incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers
and earnest debate, he demonstrates an equal flair for planning and forethought, mad combat moves (involving leaping off high places whenever possible), and dark vengeance.
Viari's career as an
Monsters
Tyranny of Dragons
the start of his turn.
Attack. Diderius makes one attack with his rotting fist or uses his Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the Diderius. Each creature
’s temple or tomb is warped in any of the following ways by the creature’s dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
can’t use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
spent legendary actions at the start of its turn.
Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically
.
Regional Effects
A mummy lord’s temple or tomb is warped in any of the following ways by the creature’s dark presence:
Food instantly molders and water instantly evaporates when brought
Monsters
Candlekeep Mysteries
attack with her rotting fist or uses her Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around Valin. Each creature within 5 feet of Valin must succeed on a DC 16 Constitution
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Monsters
Waterdeep: Dungeon of the Mad Mage
mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord
following ways by the creature’s dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled — wine turning to
Magic Items
Keys from the Golden Vault
property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check using thieves’ tools. Walls. The exterior walls of the tower and its hostel are slick stone. Climbing these walls is difficult without climbing gear or magic, requiring a successful DC 25
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check using thieves’ tools. Walls. The exterior walls of the tower and its hostel are slick stone. Climbing these walls is difficult without climbing gear or magic, requiring a successful DC 25
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check using thieves’ tools. Walls. The exterior walls of the tower and its hostel are slick stone. Climbing these walls is difficult without climbing gear or magic, requiring a successful DC 25
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the waterline of the vessel, it’s a 10-foot climb to get to the main deck. The sides of the hull are slippery and can’t be climbed without using magic or climbing gear. The ice around the Dark Duchess
Frozen Shipwreck The Dark Duchess is hundreds of yards from shore, trapped in thick ice. When the characters get close enough to see it, read: The Sea of Moving Ice stretches out before you, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the waterline of the vessel, it’s a 10-foot climb to get to the main deck. The sides of the hull are slippery and can’t be climbed without using magic or climbing gear. The ice around the Dark Duchess
Frozen Shipwreck The Dark Duchess is hundreds of yards from shore, trapped in thick ice. When the characters get close enough to see it, read: The Sea of Moving Ice stretches out before you, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the waterline of the vessel, it’s a 10-foot climb to get to the main deck. The sides of the hull are slippery and can’t be climbed without using magic or climbing gear. The ice around the Dark Duchess
Frozen Shipwreck The Dark Duchess is hundreds of yards from shore, trapped in thick ice. When the characters get close enough to see it, read: The Sea of Moving Ice stretches out before you, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
difficult terrain. Vladimir Horngaard (see area Q36) can hear visitors climbing over the rubble and can’t be surprised by them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18a. High Tower Shaft Characters can access this 10-foot-diameter, 390-foot-tall stone shaft from the top or the bottom of the high tower (areas K59 and K84, respectively). The shaft is dark and
choked with cobwebs. A rushing wind causes the webs to stir. Climbing the shaft is impossible without the aid of magic or the use of a climber’s kit, since there are few handholds. The bats in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
difficult terrain. Vladimir Horngaard (see area Q36) can hear visitors climbing over the rubble and can’t be surprised by them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18a. High Tower Shaft Characters can access this 10-foot-diameter, 390-foot-tall stone shaft from the top or the bottom of the high tower (areas K59 and K84, respectively). The shaft is dark and
choked with cobwebs. A rushing wind causes the webs to stir. Climbing the shaft is impossible without the aid of magic or the use of a climber’s kit, since there are few handholds. The bats in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
difficult terrain. Vladimir Horngaard (see area Q36) can hear visitors climbing over the rubble and can’t be surprised by them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18a. High Tower Shaft Characters can access this 10-foot-diameter, 390-foot-tall stone shaft from the top or the bottom of the high tower (areas K59 and K84, respectively). The shaft is dark and
choked with cobwebs. A rushing wind causes the webs to stir. Climbing the shaft is impossible without the aid of magic or the use of a climber’s kit, since there are few handholds. The bats in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall.
The cook, Lorga, prepares bland mushroom stew. Despite his blinding cataracts, he knows his way around the kitchen and the adjoining pantry. If he hears one or more characters enter, he
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall.
The cook, Lorga, prepares bland mushroom stew. Despite his blinding cataracts, he knows his way around the kitchen and the adjoining pantry. If he hears one or more characters enter, he
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall.
The cook, Lorga, prepares bland mushroom stew. Despite his blinding cataracts, he knows his way around the kitchen and the adjoining pantry. If he hears one or more characters enter, he
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T1. Gatehouse Portcullis When the characters approach from the west, read: The shelf of rock on which the mountain road clings grows narrow. To your left, the icy cliffs rise sharply toward dark
with horned heads. Set in the center of the wall is a closed iron portcullis, behind which burns a curtain of green flame.
On the other side of the dark wall, gripping the mountain’s edge, is a guard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T1. Gatehouse Portcullis When the characters approach from the west, read: The shelf of rock on which the mountain road clings grows narrow. To your left, the icy cliffs rise sharply toward dark
with horned heads. Set in the center of the wall is a closed iron portcullis, behind which burns a curtain of green flame.
On the other side of the dark wall, gripping the mountain’s edge, is a guard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T1. Gatehouse Portcullis When the characters approach from the west, read: The shelf of rock on which the mountain road clings grows narrow. To your left, the icy cliffs rise sharply toward dark
with horned heads. Set in the center of the wall is a closed iron portcullis, behind which burns a curtain of green flame.
On the other side of the dark wall, gripping the mountain’s edge, is a guard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint