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Returning 35 results for 'before blue distant compound read'.
Monsters
Spelljammer: Adventures in Space
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim’s well-being.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
races
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
monsters
Alien Mind. Intelligence Saving Throw: DC 22, any creature that tries to read Valaar’s thoughts or deals Psychic damage to it. Failure: The target has the Stunned condition and repeats the save
; below).
Swarming Tyrant. Beasts that live within a mile of the passage undergo physical transformation, developing insect characteristics such as compound eyes, extra limbs, chitinous plating, and
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
by a howling wind. For a second, lightning splits the sky, striking nearby mountaintops and illuminating a distant pinnacle of rock that has a foreboding castle carved out of it.
The distant castle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
by a howling wind. For a second, lightning splits the sky, striking nearby mountaintops and illuminating a distant pinnacle of rock that has a foreboding castle carved out of it.
The distant castle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
by a howling wind. For a second, lightning splits the sky, striking nearby mountaintops and illuminating a distant pinnacle of rock that has a foreboding castle carved out of it.
The distant castle
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
emanates from deep within the water, and distant music and laughter drift through the air.
Two wolves as big as horses materialize out of thin air at the end of the dock. They have snow-white fur and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
emanates from deep within the water, and distant music and laughter drift through the air.
Two wolves as big as horses materialize out of thin air at the end of the dock. They have snow-white fur and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
emanates from deep within the water, and distant music and laughter drift through the air.
Two wolves as big as horses materialize out of thin air at the end of the dock. They have snow-white fur and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming to