Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before blue distant continues refuses'.
Other Suggestions:
before blade distant continue refuse
before blade distant continues refuges
before base distant continue refuse
before blow distant continue refuse
before blue distant continue refuse
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Monsters
Mordenkainen's Fiendish Folio Volume 1
for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising
sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an offering of fine food
Monsters
Fizban's Treasury of Dragons
, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.
A draconic shard in its true form resembles a
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the southern half holds a 10-foot-deep pool of bright-blue water. In the center of the plateau is a 30-foot-wide, 10-foot-tall mesa atop which stands the portal that leads to Eileanar. A distant view of the flying city is visible from either side of the portal.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
dragon family demands tribute from desert communities in exchange for protection.
2 Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
dragon family demands tribute from desert communities in exchange for protection.
2 Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
dragon family demands tribute from desert communities in exchange for protection.
2 Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon’s lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon’s lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon’s lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
threat to the town. Among those with whom she refuses to do business are the Redbrands. She warns the characters that the ruffians are trouble and advises them to avoid the Sleeping Giant tap house
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
threat to the town. Among those with whom she refuses to do business are the Redbrands. She warns the characters that the ruffians are trouble and advises them to avoid the Sleeping Giant tap house
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
threat to the town. Among those with whom she refuses to do business are the Redbrands. She warns the characters that the ruffians are trouble and advises them to avoid the Sleeping Giant tap house
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, swoops down from the direction of the tower. His skin is cadaver-blue, and his face is frozen in a scream. Rigorath holds a kettle of steaming water in one hand. Before speaking, he pours the boiling
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, swoops down from the direction of the tower. His skin is cadaver-blue, and his face is frozen in a scream. Rigorath holds a kettle of steaming water in one hand. Before speaking, he pours the boiling
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, swoops down from the direction of the tower. His skin is cadaver-blue, and his face is frozen in a scream. Rigorath holds a kettle of steaming water in one hand. Before speaking, he pours the boiling
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Foreshadow that threat after characters decide where they’re headed by reading the following description: To the southwest, the crack of shearing stone sounds from a distant temple whose grounds teem with
continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
House, a well-appointed, two-story, mud-brick building painted pale blue. The characters have a full day to rest and explore Djaynai before they meet with the official who arranged their journey at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
glyph keys pulse with blue light and subtle vibrations. The black gates begin to pulse in time with the keys.
A character can make a DC 13 Intelligence (Arcana) check to assess the failing magic and
can hear a distant wail and sense Gul’s passing. At this juncture, the characters’ glyph keys allow them to use any black gates to escape this quickly collapsing extradimensional space, but the only place they can go is the gatehouse.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most