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Returning 35 results for 'before boon dragon connect reflections'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
Monsters
Fizban's Treasury of Dragons
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
Backgrounds
The Book of Many Things
cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
containing 18 gp
Feature: Fortune’s Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Monsters
Infernal Machine Rebuild
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
races
Eberron: Rising from the Last War
allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
House Ghallanda
Leader: Yoren d’Ghallanda
Headquarters: Gatherhold
a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, with Gold Dragon Inns being found in every major city, each serving a
races
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Topaz Dragon Treasures Topaz dragons despise anything made of bronze but love to hoard gold, as well as yellow and orange gems that coordinate with their scales. They also favor treasures with a
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Topaz Dragon Treasures Topaz dragons despise anything made of bronze but love to hoard gold, as well as yellow and orange gems that coordinate with their scales. They also favor treasures with a
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Topaz Dragon Treasures Topaz dragons despise anything made of bronze but love to hoard gold, as well as yellow and orange gems that coordinate with their scales. They also favor treasures with a
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Creating a Campaign These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story
-based level advancement at each adventure’s end, so their characters are the appropriate level for the next challenge they’ll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Creating a Campaign These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story
-based level advancement at each adventure’s end, so their characters are the appropriate level for the next challenge they’ll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Creating a Campaign These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story
-based level advancement at each adventure’s end, so their characters are the appropriate level for the next challenge they’ll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inside the shaman’s hut. The dragon enters the caves by way of underwater tunnels that connect to his lair chamber, but these are too deep and well hidden to be used by the adventurers.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inside the shaman’s hut. The dragon enters the caves by way of underwater tunnels that connect to his lair chamber, but these are too deep and well hidden to be used by the adventurers.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
hidden, and a shadow dragon’s lair contains a great many secret caches. An ancient shadow dragon might have a hundred or more such repositories secreted about their territory, making stealing from a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inside the shaman’s hut. The dragon enters the caves by way of underwater tunnels that connect to his lair chamber, but these are too deep and well hidden to be used by the adventurers.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
hidden, and a shadow dragon’s lair contains a great many secret caches. An ancient shadow dragon might have a hundred or more such repositories secreted about their territory, making stealing from a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
hidden, and a shadow dragon’s lair contains a great many secret caches. An ancient shadow dragon might have a hundred or more such repositories secreted about their territory, making stealing from a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H20. Roof If the characters haven’t defeated Cryovain yet, the final encounter with the young white dragon occurs here as it stubbornly defends its new home. The rooftop is enclosed by a 3-foot-high
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H20. Roof If the characters haven’t defeated Cryovain yet, the final encounter with the young white dragon occurs here as it stubbornly defends its new home. The rooftop is enclosed by a 3-foot-high
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H20. Roof If the characters haven’t defeated Cryovain yet, the final encounter with the young white dragon occurs here as it stubbornly defends its new home. The rooftop is enclosed by a 3-foot-high
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on