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Returning 35 results for 'before border distance continues rises'.
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Monsters
Curse of Strahd
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.A phantom warrior is the spectral remnant of a willful
wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and the time it rises as a phantom warrior is usually 24 hours.
Faded Memories
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rises 10 minutes later as a spawn of Kyuss. If a worm-infested target is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.Kyuss was a high priest of
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
magic-items
Forgotten Realms: Adventures in Faerûn
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
Humanoid killed by Cone of Undeath rises at the start of your next turn as a Specter that follows your verbal orders.
Damage Immunity. You have Immunity to Necrotic damage.
Fear Aura. While wearing the
Animate Objects
Legacy
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Spells
Basic Rules (2014)
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
Monsters
Bigby Presents: Glory of the Giants
tree towers from the crest of the hill.
When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to
suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Regional Effects
The region surrounding a scion of Grolantor is altered by the giant’s magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one Spit Rock attack. It can use this option only if it is retracted in its shell.When a zaratan is summoned from the Elemental Plane of Earth, the ground rises up to take the shape of a hulking
might be buried; a creature within half the distance of the structure’s height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (5d6);{"diceNotation":"5d6
Monsters
Bigby Presents: Glory of the Giants
and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill.
When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two
everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of the fort: In the distance, a squat stone fortress rises from one of the last patches of green before the rocky scrubland of Estwilde. Its tall wooden gates are flanked by crenelated battlements and
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of the fort: In the distance, a squat stone fortress rises from one of the last patches of green before the rocky scrubland of Estwilde. Its tall wooden gates are flanked by crenelated battlements and
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of the fort: In the distance, a squat stone fortress rises from one of the last patches of green before the rocky scrubland of Estwilde. Its tall wooden gates are flanked by crenelated battlements and
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. Ethereal Curtains d8 Plane Color of Curtain 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. Ethereal Curtains d8 Plane Color of Curtain 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. Ethereal Curtains d8 Plane Color of Curtain 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
cobwebs. The stairs climb to the balcony above (area 13). The ceiling here rises 20 feet from the floor. The statue is attached to the pedestal, which together weigh 800 pounds. Closet. A closet to the west
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
cobwebs. The stairs climb to the balcony above (area 13). The ceiling here rises 20 feet from the floor. The statue is attached to the pedestal, which together weigh 800 pounds. Closet. A closet to the west
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
cobwebs. The stairs climb to the balcony above (area 13). The ceiling here rises 20 feet from the floor. The statue is attached to the pedestal, which together weigh 800 pounds. Closet. A closet to the west
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The City Rises As soon as Belephaion activates the flying citadel helm atop the Threshold of the Heavens, the City of Lost Names lifts into the air. However, the device is damaged and can’t
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The City Rises As soon as Belephaion activates the flying citadel helm atop the Threshold of the Heavens, the City of Lost Names lifts into the air. However, the device is damaged and can’t
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The City Rises As soon as Belephaion activates the flying citadel helm atop the Threshold of the Heavens, the City of Lost Names lifts into the air. However, the device is damaged and can’t
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rate of Falling The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a
500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Onward Saerthe guides the tyrant ship out of the debris field and continues toward Toril. The ship picks up speed once it gets a mile away from the asteroid. Saerthe’s priority is to get back to
spelljammer, a githyanki named Nalvoor, to follow the tyrant ship to Toril while keeping a safe distance. The characters encounter the damselfly ship again in the next part of the adventure.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Onward Saerthe guides the tyrant ship out of the debris field and continues toward Toril. The ship picks up speed once it gets a mile away from the asteroid. Saerthe’s priority is to get back to
spelljammer, a githyanki named Nalvoor, to follow the tyrant ship to Toril while keeping a safe distance. The characters encounter the damselfly ship again in the next part of the adventure.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rate of Falling The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a
500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rate of Falling The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a
500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Onward Saerthe guides the tyrant ship out of the debris field and continues toward Toril. The ship picks up speed once it gets a mile away from the asteroid. Saerthe’s priority is to get back to
spelljammer, a githyanki named Nalvoor, to follow the tyrant ship to Toril while keeping a safe distance. The characters encounter the damselfly ship again in the next part of the adventure.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
start this part of the adventure: The walled city of Kalaman rises in the distance, spreading across the southern shore of a wide bay. Ships sail to and from the city’s walled harbor, their courses lit by