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Returning 35 results for 'before borders driven continues rise'.
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Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
Monsters
Heroes of the Borderlands
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks.PoisonNecrotic
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.
Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the
Monsters
Bigby Presents: Glory of the Giants
on a failed save, or half as much damage on a successful one.A hill giant who dies with an empty stomach, full of rage and regret, might become suffused with energy from the Negative Plane and rise as
a barrowghast. Though it looks like little more than an animated corpse, a barrowghast is filled with necrotic energy and driven by spite and malice. Its blood is a thick and toxic ichor that gives
Monsters
Bigby Presents: Glory of the Giants
manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
, like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
Monsters
Vecna: Eve of Ruin
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
legendary actions at the start of his turn.
Move. Kas moves up to his speed without provoking opportunity attack;opportunity attacks.
Sword (Costs 2 Actions). Kas makes one Vengeful Sword attack.
Rise
Control Water
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. As an action on your turn, you can repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area
beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
and eaten as part of the procedure.
Undercover Empire
The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
effectively lift the shattered city. As a result, different parts of the ruins rise at different rates, tearing the city apart. If Belephaion is killed, no one is attuned to the flying citadel helm and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Rise of Tiamat The Rise of Tiamat continues the tale of Tyranny of Dragons. Characters begin this adventure at 8th level, likely having attained that level through the events of the first volume