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Returning 35 results for 'before both destroys completely respected'.
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before both destroyed completed respected
before both destroy completes respect
before both destroy complete respect
before both destroy completes respected
before both destroys completed respected
Magic Items
Dungeon Master’s Guide
cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Monsters
Fizban's Treasury of Dragons
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
Monsters
Fizban's Treasury of Dragons
dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollema—an innovator in the magical study of history. After his death, the
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollema—an innovator in the magical study of history. After his death, the
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollema—an innovator in the magical study of history. After his death, the
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
Monsters
Fizban's Treasury of Dragons
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
that the original text can’t be divined. Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
1d4 + 1 feet into the quicksand and has the Restrained condition. At the start of each of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
1d4 + 1 feet into the quicksand and has the Restrained condition. At the start of each of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
1d4 + 1 feet into the quicksand and has the Restrained condition. At the start of each of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Demons. Those who slay the Demodragon depart the Nine Hells as wealthy champions.
Winners are also inducted into the Hellfire Club, an exclusive association of infernal origin respected by devils
creatures cackle maliciously as the third—completely hairless—chants, “Yeenoghu! Deliver us from this wretched game so we may spill blood in your name!”
Three Gnoll Warriors beseech the demon lord
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
completely submerged. It has no trouble pursuing prey that plunges over the waterfall to the east. Reinforcements. The kuo-toa in area P5 come to the aboleth’s defense if they aren’t already dead. Treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
completely submerged. It has no trouble pursuing prey that plunges over the waterfall to the east. Reinforcements. The kuo-toa in area P5 come to the aboleth’s defense if they aren’t already dead. Treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
completely submerged. It has no trouble pursuing prey that plunges over the waterfall to the east. Reinforcements. The kuo-toa in area P5 come to the aboleth’s defense if they aren’t already dead. Treasure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
drawn to Avernus. H12. Temple of the Highest This large temple was used for private ceremonies involving the most powerful and respected figures in Elturel. Each of the semicircular alcoves here
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
drawn to Avernus. H12. Temple of the Highest This large temple was used for private ceremonies involving the most powerful and respected figures in Elturel. Each of the semicircular alcoves here
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
drawn to Avernus. H12. Temple of the Highest This large temple was used for private ceremonies involving the most powerful and respected figures in Elturel. Each of the semicircular alcoves here
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
is restrained by the slime and sinks 1d4 + 1 feet into the pool. At the start of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in the slime, it
can destroy the wall in the following ways: A character who casts the disintegrate spell destroys the wall. If the statues of Dove Falconhand (in area C8), Storm Silverhand (in area C8), and Laeral
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thought to enter my palace and rob me, did you? Let’s make it interesting, then. See if you can convince me to spare you before my clockwork pet destroys you all!” The lich laughs as the clockwork
would totally love to save the world, but she’s in the middle of a retreat and completely busy. It’s a lot of work keeping all these liches happy. When the characters have learned all you want them to