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Returning 35 results for 'before both devil cone resist'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
about forming allies of convenience, and she’s worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more.
Although Valindra has the sunken
Monsters
Out of the Abyss
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Of the Eyes. Shedrak
was able to resist and withstand all ten of the beholder's eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his "divine master."
Duergar Xarrorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the
"} fire damage while enlarged.
Fire Spray (Recharge 5–6). From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must
Monsters
Spelljammer: Adventures in Space
a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold Breath
dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals cold damage instead
Monsters
Spelljammer: Adventures in Space
a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold
;Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals
Monsters
Curse of Strahd
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
Monsters
The Book of Many Things
", "rollAction":"Brimstone Vapor"}. Hulgaz exhales a 30-foot cone of noxious, scorching-hot vapor. Each creature in that area must succeed on a DC 17 Constitution saving throw or have the poisoned condition for
":"Curdle Heart", "rollDamageType":"psychic"} psychic damage as the charmed condition applied by Hulgaz ends on it.Hulgaz is a devil who hails from the stinking swamps of Minauros, the third layer of the
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Barbed Devil Medium Fiend (Devil), Lawful Evil
AC 15
. (unimpeded by magical Darkness); Passive Perception 18
Languages Infernal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Barbed Devil Medium Fiend (Devil), Lawful Evil
AC 15
. (unimpeded by magical Darkness); Passive Perception 18
Languages Infernal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Barbed Devil Medium Fiend (Devil), Lawful Evil
AC 15
. (unimpeded by magical Darkness); Passive Perception 18
Languages Infernal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
. Mephistopheles is also a godfather of sorts to Glasya, further complicating the relationship between Mephistopheles and Asmodeus. Mephistopheles is a tall, striking devil with impressive horns and a cool
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
. Mephistopheles is also a godfather of sorts to Glasya, further complicating the relationship between Mephistopheles and Asmodeus. Mephistopheles is a tall, striking devil with impressive horns and a cool
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
. Mephistopheles is also a godfather of sorts to Glasya, further complicating the relationship between Mephistopheles and Asmodeus. Mephistopheles is a tall, striking devil with impressive horns and a cool
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 14 +2 +7
Con
; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 14 +2 +7
Con
; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 14 +2 +7
Con
; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
(2d12 + 3) piercing damage plus 3 (1d6) fire damage while enlarged.
Fire Spray (Recharge 5–6). From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
(2d12 + 3) piercing damage plus 3 (1d6) fire damage while enlarged.
Fire Spray (Recharge 5–6). From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
(2d12 + 3) piercing damage plus 3 (1d6) fire damage while enlarged.
Fire Spray (Recharge 5–6). From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Devil, Metal, Die!
An Adventure for Level 3 Characters
Butcher Billy This adventure is designed to fill one or two sessions of play.
If you aren’t using the Map of Greyhawkins,
it can
:
Step 1. Read the “Adventure Background” and “Deal with the Devil” sections.
Step 2. Familiarize yourself with the Infernal Contract Handout and the Hellfire Dome map.
Step 3. Familiarize
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft
., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft
., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft
., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easier to run. In the safety of its lair, outside the view of any would-be enemies, a beholder can use any of its eye rays whenever it wants to. Many of them serve as tools. Antimagic Cone The magic
-nullifying effect of a beholder’s central eye has a number of possible uses outside combat, but if it’s not needed, the beholder can turn it off by simply closing the eye. Negative Energy Cone Normally
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easier to run. In the safety of its lair, outside the view of any would-be enemies, a beholder can use any of its eye rays whenever it wants to. Many of them serve as tools. Antimagic Cone The magic
-nullifying effect of a beholder’s central eye has a number of possible uses outside combat, but if it’s not needed, the beholder can turn it off by simply closing the eye. Negative Energy Cone Normally
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easier to run. In the safety of its lair, outside the view of any would-be enemies, a beholder can use any of its eye rays whenever it wants to. Many of them serve as tools. Antimagic Cone The magic
-nullifying effect of a beholder’s central eye has a number of possible uses outside combat, but if it’s not needed, the beholder can turn it off by simply closing the eye. Negative Energy Cone Normally
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Hulgaz in a Game Hulgaz is a compelling antagonist for groups that enjoy roleplaying and social encounters, especially if they might enjoy the prospect of making a deal with a devil. Though her
corrupt them. Hulgaz Large Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 30 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Hulgaz in a Game Hulgaz is a compelling antagonist for groups that enjoy roleplaying and social encounters, especially if they might enjoy the prospect of making a deal with a devil. Though her
corrupt them. Hulgaz Large Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 30 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
devil is a free-willed air elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops; the moon devils dissipate; and the black frost disappears over the
(Recharge 5–6). The dragon exhales a blast of frost in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage