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Returning 35 results for 'before both devourer continues races'.
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before both devour continue races
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
various intelligent races of the Underdark cultivate shriekers on the outskirts of their communities to discourage trespassers. Shrieker
Medium plant, unaligned
Armor Class 5
Hit Points 13 (3d8
fungus.
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
various intelligent races of the Underdark cultivate shriekers on the outskirts of their communities to discourage trespassers. Shrieker
Medium plant, unaligned
Armor Class 5
Hit Points 13 (3d8
fungus.
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
various intelligent races of the Underdark cultivate shriekers on the outskirts of their communities to discourage trespassers. Shrieker
Medium plant, unaligned
Armor Class 5
Hit Points 13 (3d8
fungus.
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power was so great that he pulled the thirteenth moon from the sky and crushed it in a fit of anger. The giants ruled many lesser races, and eventually the elves rose up against them. Cul’sir unleashed
knowledge of law, and Boldrei proclaimed that no city would stand. The Traveler distorted the land so that no path followed twice. The Devourer unleashed fire and storm. And so Xen’drik remains a land of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power was so great that he pulled the thirteenth moon from the sky and crushed it in a fit of anger. The giants ruled many lesser races, and eventually the elves rose up against them. Cul’sir unleashed
knowledge of law, and Boldrei proclaimed that no city would stand. The Traveler distorted the land so that no path followed twice. The Devourer unleashed fire and storm. And so Xen’drik remains a land of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power was so great that he pulled the thirteenth moon from the sky and crushed it in a fit of anger. The giants ruled many lesser races, and eventually the elves rose up against them. Cul’sir unleashed
knowledge of law, and Boldrei proclaimed that no city would stand. The Traveler distorted the land so that no path followed twice. The Devourer unleashed fire and storm. And so Xen’drik remains a land of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure, designed to collapse under the weight of any creature
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
guidelines for using miniatures, a system for handling chase scenes, and rules for madness. If you like to create your own stuff, such as new monsters, races, and character backgrounds, chapter 9 shows you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure, designed to collapse under the weight of any creature
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure, designed to collapse under the weight of any creature
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
guidelines for using miniatures, a system for handling chase scenes, and rules for madness. If you like to create your own stuff, such as new monsters, races, and character backgrounds, chapter 9 shows you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
guidelines for using miniatures, a system for handling chase scenes, and rules for madness. If you like to create your own stuff, such as new monsters, races, and character backgrounds, chapter 9 shows you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
continues to plague them. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim.
Curse of the Evil Eye. Fomorians can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
in Breland and Aundair, and followers across Khorvaire. Members of the Pure Flame sect treat some species—notably shifters and changelings—with suspicion, but the faith holds that people of all races should stand together.