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Returning 35 results for 'before both disk composed remain'.
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Magic Items
Dungeon Master’s Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
Shield Guardian Amulet
Legacy
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magic-items
Icewind Dale: Rime of the Frostmaiden
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
Monsters
Icewind Dale: Rime of the Frostmaiden
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
, detect magic, detect thoughts, find familiar, Melf's acid arrow, Tenser's floating disk, and thunderwave.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
, converging around a golden crystal disk five feet in diameter.
A detect magic spell or similar magic reveals an aura of transmutation magic encompassing the entire room. The first time someone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
, converging around a golden crystal disk five feet in diameter.
A detect magic spell or similar magic reveals an aura of transmutation magic encompassing the entire room. The first time someone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
, converging around a golden crystal disk five feet in diameter.
A detect magic spell or similar magic reveals an aura of transmutation magic encompassing the entire room. The first time someone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
, either as a brave human knight or as a fierce elf healer with gleaming silver hair, named Silvara.
Though she is happy to remain in the background, D’argent’s seeming placidity hides a brilliant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
, either as a brave human knight or as a fierce elf healer with gleaming silver hair, named Silvara.
Though she is happy to remain in the background, D’argent’s seeming placidity hides a brilliant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
, either as a brave human knight or as a fierce elf healer with gleaming silver hair, named Silvara.
Though she is happy to remain in the background, D’argent’s seeming placidity hides a brilliant
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
returns to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You must remain aboard the tyrant ship, but you won’t be traveling to H’catha by yourselves: faculty
, Saerthe takes control of the tyrant ship’s newly installed spelljamming helm.
The trek to H’Catha takes many days, and the planet’s description doesn’t do it justice. H’Catha is a watery disk thousands
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
returns to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You must remain aboard the tyrant ship, but you won’t be traveling to H’catha by yourselves: faculty
, Saerthe takes control of the tyrant ship’s newly installed spelljamming helm.
The trek to H’Catha takes many days, and the planet’s description doesn’t do it justice. H’Catha is a watery disk thousands
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
returns to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You must remain aboard the tyrant ship, but you won’t be traveling to H’catha by yourselves: faculty
, Saerthe takes control of the tyrant ship’s newly installed spelljamming helm.
The trek to H’Catha takes many days, and the planet’s description doesn’t do it justice. H’Catha is a watery disk thousands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shrine Tapestries. Two beautiful tapestries hang on the walls.
Carving. Carved into the floor is a stylized, 15-foot-diameter disk-shaped engraving of Tiamat, her five chromatic dragon heads spewing
egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but can’t be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinks into the floor, creating an open passage to the tomb (area 35B). The “medallion” worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
, its mouth agape. Lodged behind this disk is a clay dial etched with eight hieroglyphs. One hieroglyph (a vulture) is visible through a hole that forms the devil’s gaping mouth, but the dial is locked
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shrine Tapestries. Two beautiful tapestries hang on the walls.
Carving. Carved into the floor is a stylized, 15-foot-diameter disk-shaped engraving of Tiamat, her five chromatic dragon heads spewing
egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but can’t be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shrine Tapestries. Two beautiful tapestries hang on the walls.
Carving. Carved into the floor is a stylized, 15-foot-diameter disk-shaped engraving of Tiamat, her five chromatic dragon heads spewing
egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but can’t be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinks into the floor, creating an open passage to the tomb (area 35B). The “medallion” worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
, its mouth agape. Lodged behind this disk is a clay dial etched with eight hieroglyphs. One hieroglyph (a vulture) is visible through a hole that forms the devil’s gaping mouth, but the dial is locked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Characters who know anything about myconids know that myconids don’t dance. If Stool is with the party, it points this out. This group is composed of three myconid adults and five myconid sprouts. Stool
servants join the fray if either they or the myconids are threatened. Otherwise, they remain motionless. If the characters try to communicate with the myconids, they release rapport spores so that everyone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vents and inhabited by braxats,* gaj,* megapedes,* remorhazes, ssurran,* and thri-kreen. (Creatures marked with an asterisk are described in Boo’s Astral Menagerie.) Vocath. This moon, composed
shelters among the bones. Shattered Sphere Smoky gray shards of crystal, each one a mile thick and hundreds of miles long, float in the outermost regions of Doomspace. These shards are all that remain of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Characters who know anything about myconids know that myconids don’t dance. If Stool is with the party, it points this out. This group is composed of three myconid adults and five myconid sprouts. Stool
servants join the fray if either they or the myconids are threatened. Otherwise, they remain motionless. If the characters try to communicate with the myconids, they release rapport spores so that everyone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors. Unseen Hunters. Composed of decaying leaves, vines, roots
, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vents and inhabited by braxats,* gaj,* megapedes,* remorhazes, ssurran,* and thri-kreen. (Creatures marked with an asterisk are described in Boo’s Astral Menagerie.) Vocath. This moon, composed
shelters among the bones. Shattered Sphere Smoky gray shards of crystal, each one a mile thick and hundreds of miles long, float in the outermost regions of Doomspace. These shards are all that remain of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinks into the floor, creating an open passage to the tomb (area 35B). The “medallion” worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
, its mouth agape. Lodged behind this disk is a clay dial etched with eight hieroglyphs. One hieroglyph (a vulture) is visible through a hole that forms the devil’s gaping mouth, but the dial is locked
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vents and inhabited by braxats,* gaj,* megapedes,* remorhazes, ssurran,* and thri-kreen. (Creatures marked with an asterisk are described in Boo’s Astral Menagerie.) Vocath. This moon, composed
shelters among the bones. Shattered Sphere Smoky gray shards of crystal, each one a mile thick and hundreds of miles long, float in the outermost regions of Doomspace. These shards are all that remain of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors. Unseen Hunters. Composed of decaying leaves, vines, roots
, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors. Unseen Hunters. Composed of decaying leaves, vines, roots
, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place