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Returning 35 results for 'before both distance causing releasing'.
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Monsters
Monster Manual
it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to
the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.Poison
Monsters
Quests from the Infinite Staircase
android has one or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance.
Despite
can wear down an android’s critical faculties, causing it to behave erratically.Cold, PoisonAcid, Fire
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
. The refraction targets a creature within 120 feet of itself and disrupts its mental processes, causing the target to have disadvantage on all ability checks, attack rolls, and saving throws until the
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
itself and disappears, releasing any creature trapped inside it.Imprison. The fractine targets one creature of its size or smaller in its space. The target must succeed on a DC 16 Dexterity saving
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 60 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 60 feet until the end of your turn.
Wind Rip. With a swish, you can send
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 60 feet until the end of your turn.
Wind Rip. With a swish, you can send
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 60 feet until the end of your turn.
Wind Rip. With a swish, you can send
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 60 feet until the end of your turn.
Wind Rip. With a swish, you can send
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
":"psychic"} psychic damage.
Sever Psychic Link. The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zabou Zabou mushrooms feed on offal and the rotting wood of dead trees. If handled carefully, a zabou can be picked or uprooted without causing it to release its spores. If crushed or struck, a zabou
releases its spores in a 10-foot-radius sphere. A zabou can also be hurled up to 30 feet away or dropped like a grenade, releasing its cloud of spores on impact. Any creature in that area must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
Link. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zabou Zabou mushrooms feed on offal and the rotting wood of dead trees. If handled carefully, a zabou can be picked or uprooted without causing it to release its spores. If crushed or struck, a zabou
releases its spores in a 10-foot-radius sphere. A zabou can also be hurled up to 30 feet away or dropped like a grenade, releasing its cloud of spores on impact. Any creature in that area must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zabou Zabou mushrooms feed on offal and the rotting wood of dead trees. If handled carefully, a zabou can be picked or uprooted without causing it to release its spores. If crushed or struck, a zabou
releases its spores in a 10-foot-radius sphere. A zabou can also be hurled up to 30 feet away or dropped like a grenade, releasing its cloud of spores on impact. Any creature in that area must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creation—a very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekor’s presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
far from the front lines suffered damage from long-distance magic weapons or terror attacks. Any time you are setting a scene, you could add some element that speaks to the ongoing impact of the Last
War. The Everyday Impact table offers some suggestions for these elements. Everyday Impact d6 Impact 1 A supply shortage is causing tension in the community. This shortage could be of a basic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creation—a very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekor’s presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
far from the front lines suffered damage from long-distance magic weapons or terror attacks. Any time you are setting a scene, you could add some element that speaks to the ongoing impact of the Last
War. The Everyday Impact table offers some suggestions for these elements. Everyday Impact d6 Impact 1 A supply shortage is causing tension in the community. This shortage could be of a basic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
far from the front lines suffered damage from long-distance magic weapons or terror attacks. Any time you are setting a scene, you could add some element that speaks to the ongoing impact of the Last
War. The Everyday Impact table offers some suggestions for these elements. Everyday Impact d6 Impact 1 A supply shortage is causing tension in the community. This shortage could be of a basic
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
a tool for releasing hard-to-reach fruit. Mohammed “Aggi” Bellafquih Bonze’s Bokken This weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead
turn, dispersing any gases in the area. The cube does not move with you. Gust Rider. As a bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creation—a very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekor’s presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spectators. If you haven’t been tracking the distance between the doppelganger and the characters, assume the characters are 120 feet away from their quarry at the start of the chase if Willifort is
three street urchins (see “The Three Urchins”) steal the stone, either by pickpocketing it from the doppelganger or by shooting a toy arrow at the raven and causing it to drop the stone. Once they have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spectators. If you haven’t been tracking the distance between the doppelganger and the characters, assume the characters are 120 feet away from their quarry at the start of the chase if Willifort is
three street urchins (see “The Three Urchins”) steal the stone, either by pickpocketing it from the doppelganger or by shooting a toy arrow at the raven and causing it to drop the stone. Once they have