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Returning 35 results for 'before both drive compelled refuses'.
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Tabaxi
Legacy
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races
Volo's Guide to Monsters
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the characters’ council in determining how best to
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the characters’ council in determining how best to
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the characters’ council in determining how best to
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
focus on the goristro while they take out the soldiers on its back. Nykaia knows about the Red Belvedere but refuses to provide any more information until the characters help with the goristro. If
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
focus on the goristro while they take out the soldiers on its back. Nykaia knows about the Red Belvedere but refuses to provide any more information until the characters help with the goristro. If
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
focus on the goristro while they take out the soldiers on its back. Nykaia knows about the Red Belvedere but refuses to provide any more information until the characters help with the goristro. If
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Houses Conflicts, rivalries, and feuds among the thirteen dragonmarked houses drive a dragonmarked intrigue campaign. As tremendously powerful magical and mercantile forces, the houses seek
assassinated the entire family line. Baron Morrikan d’Kundarak and Lord Tolar Paelion were blood brothers, and Morrikan refuses to believe the accusations made against the Paelions. He has sworn to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Houses Conflicts, rivalries, and feuds among the thirteen dragonmarked houses drive a dragonmarked intrigue campaign. As tremendously powerful magical and mercantile forces, the houses seek
assassinated the entire family line. Baron Morrikan d’Kundarak and Lord Tolar Paelion were blood brothers, and Morrikan refuses to believe the accusations made against the Paelions. He has sworn to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Houses Conflicts, rivalries, and feuds among the thirteen dragonmarked houses drive a dragonmarked intrigue campaign. As tremendously powerful magical and mercantile forces, the houses seek
assassinated the entire family line. Baron Morrikan d’Kundarak and Lord Tolar Paelion were blood brothers, and Morrikan refuses to believe the accusations made against the Paelions. He has sworn to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
debts by selling his impressive collection of musical instruments, but he refuses to do so. C12: Outdoor Balcony A stone battlement encloses this balcony, which overlooks the main entrance.
The
spell (save DC 14). On a successful saving throw, the creature resists the spell. On a failed saving throw, the creature is compelled to leave the room empty-handed and not return for 8 hours (the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
debts by selling his impressive collection of musical instruments, but he refuses to do so. C12: Outdoor Balcony A stone battlement encloses this balcony, which overlooks the main entrance.
The
spell (save DC 14). On a successful saving throw, the creature resists the spell. On a failed saving throw, the creature is compelled to leave the room empty-handed and not return for 8 hours (the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
debts by selling his impressive collection of musical instruments, but he refuses to do so. C12: Outdoor Balcony A stone battlement encloses this balcony, which overlooks the main entrance.
The
spell (save DC 14). On a successful saving throw, the creature resists the spell. On a failed saving throw, the creature is compelled to leave the room empty-handed and not return for 8 hours (the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
Languages Modron
Challenge 1/8 (25 XP)
Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
Languages Modron
Challenge 1/8 (25 XP)
Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
Languages Modron
Challenge 1/8 (25 XP)
Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
attempt to drive the characters off, but she surrenders if she becomes Bloodied. A character can also take an Influence action and make a DC 15 Charisma (Intimidation or Persuasion) check to urge
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
attempt to drive the characters off, but she surrenders if she becomes Bloodied. A character can also take an Influence action and make a DC 15 Charisma (Intimidation or Persuasion) check to urge
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
attempt to drive the characters off, but she surrenders if she becomes Bloodied. A character can also take an Influence action and make a DC 15 Charisma (Intimidation or Persuasion) check to urge
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward