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Returning 35 results for 'before both driven coming rivals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Backgrounds
Sword Coast Adventurer's Guide
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
their lives, humiliate their rivals, and figure out what to wear to the Crystalfall dance. You can play up the humor in this scenario, but it can be just as dark as Callestan if you choose. A Morgrave
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
their lives, humiliate their rivals, and figure out what to wear to the Crystalfall dance. You can play up the humor in this scenario, but it can be just as dark as Callestan if you choose. A Morgrave
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
their lives, humiliate their rivals, and figure out what to wear to the Crystalfall dance. You can play up the humor in this scenario, but it can be just as dark as Callestan if you choose. A Morgrave
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
characters in different ways. If the characters are altruistic researchers seeking to expand the frontiers of knowledge, their rivals should be greedy, selfish, and ruthless—the worst representatives of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
characters in different ways. If the characters are altruistic researchers seeking to expand the frontiers of knowledge, their rivals should be greedy, selfish, and ruthless—the worst representatives of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
characters in different ways. If the characters are altruistic researchers seeking to expand the frontiers of knowledge, their rivals should be greedy, selfish, and ruthless—the worst representatives of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor Feonor is a willowy, neutral evil archmage with milky-white eyes and a parasol made of bones and human flesh. Her rivals know her as a powerful necromancer. They suspect that she fled the
frustrated sighs. Golden Doom Feonor rides around in a Demon Grinder called Golden Doom, so named because Mahadi fitted it with gilded death armor (see "Gilded Death Armor"). The vehicle is driven by a ghast
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor Feonor is a willowy, neutral evil archmage with milky-white eyes and a parasol made of bones and human flesh. Her rivals know her as a powerful necromancer. They suspect that she fled the
frustrated sighs. Golden Doom Feonor rides around in a Demon Grinder called Golden Doom, so named because Mahadi fitted it with gilded death armor (see "Gilded Death Armor"). The vehicle is driven by a ghast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
guild grants access to secret tunnels and safe houses (hidden cellars) underneath Waterdeep. Xanathar might send a gazer (see appendix B) to help (and spy on) an up-and-coming guild member.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
guild grants access to secret tunnels and safe houses (hidden cellars) underneath Waterdeep. Xanathar might send a gazer (see appendix B) to help (and spy on) an up-and-coming guild member.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
guild grants access to secret tunnels and safe houses (hidden cellars) underneath Waterdeep. Xanathar might send a gazer (see appendix B) to help (and spy on) an up-and-coming guild member.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor Feonor is a willowy, neutral evil archmage with milky-white eyes and a parasol made of bones and human flesh. Her rivals know her as a powerful necromancer. They suspect that she fled the
frustrated sighs. Golden Doom Feonor rides around in a Demon Grinder called Golden Doom, so named because Mahadi fitted it with gilded death armor (see "Gilded Death Armor"). The vehicle is driven by a ghast
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: “Bkol! Back from the land of legends! Glad to see we keep you coming back
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: “Bkol! Back from the land of legends! Glad to see we keep you coming back
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: “Bkol! Back from the land of legends! Glad to see we keep you coming back
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Kobold
Legacy
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races
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your home—what does it say about your character that this place is your home? Friends and Rivals. Who do you know in the district? The DM should work with each player to develop a friend or rival in the
of their problems. If you’re having trouble coming up with ideas, the DM can propose something and have you flesh out the details: “You’ve made an enemy of a Daask ogre named Brokentooth. How’d that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your home—what does it say about your character that this place is your home? Friends and Rivals. Who do you know in the district? The DM should work with each player to develop a friend or rival in the
of their problems. If you’re having trouble coming up with ideas, the DM can propose something and have you flesh out the details: “You’ve made an enemy of a Daask ogre named Brokentooth. How’d that