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magic-items
This armor is a creation of the daelkyr Belashyrra, the Lord of Eyes. Made from a tough, leathery material, the coat is warm to the touch and covered with eyes—eyes of many different types of
and objects within 120 feet.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
magic-items
This armor is a creation of the daelkyr Belashyrra, the Lord of Eyes. Made from a tough, leathery material, the coat is warm to the touch and covered with eyes—eyes of many different types of
.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
magic-items
This armor is a creation of the daelkyr Belashyrra, the Lord of Eyes. Made from a tough, leathery material, the coat is warm to the touch and covered with eyes—eyes of many different types of
tasks, your armor can evolve, gaining additional powers and increasing its effective rarity.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
magic-items
This armor is a creation of the daelkyr Belashyrra, the Lord of Eyes. Made from a tough, leathery material, the coat is warm to the touch and covered with eyes—eyes of many different types of
cast Arcane Eye with it. Once you cast the spell in this manner, you can’t do so again until you finish a Long Rest.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Human
Legacy
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races
Basic Rules (2014)
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Magic Items
Infernal Machine Rebuild
can’t be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
races
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
races
Strixhaven: A Curriculum of Chaos
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
races
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
races
;has taken refuge in your perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to
, but you aren’t any longer. You now possess only your lineage’s racial traits.
When you create a character using a lineage option, follow these additional rules during character creation
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
races
Spelljammer: Adventures in Space
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
races
Spelljammer: Adventures in Space
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
races
Spelljammer: Adventures in Space
member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
, Gracklstugh, and Menzoberranzan, respectively (see chapter 10, “Descent into the Depths”). BEHOLDER EYESTALKS
If Lorthuun is killed, 1d4 of its eyestalks survive intact. Should Peebles the svirfneblin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
, Gracklstugh, and Menzoberranzan, respectively (see chapter 10, “Descent into the Depths”). BEHOLDER EYESTALKS
If Lorthuun is killed, 1d4 of its eyestalks survive intact. Should Peebles the svirfneblin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
, Gracklstugh, and Menzoberranzan, respectively (see chapter 10, “Descent into the Depths”). BEHOLDER EYESTALKS
If Lorthuun is killed, 1d4 of its eyestalks survive intact. Should Peebles the svirfneblin
races
Spelljammer: Adventures in Space
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Dhampir
Legacy
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races
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages
Gnome
Legacy
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races
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
Compendium
- Sources->Dungeons & Dragons->Rrakkma
the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and occasionally Aquan. Janya’s People. Janyans are an amphibious people of Djaynaian descent called Nightsea chil-liren (see the “Nightsea Chil-liren” section earlier in this adventure). They typically
resemble lithe humans with sharp teeth and ribbon-like fins along their appendages. Their skin tones are usually desaturated shades of gray-brown. Janya’s Languages. The people of Janya speak an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and occasionally Aquan. Janya’s People. Janyans are an amphibious people of Djaynaian descent called Nightsea chil-liren (see the “Nightsea Chil-liren” section earlier in this adventure). They typically
resemble lithe humans with sharp teeth and ribbon-like fins along their appendages. Their skin tones are usually desaturated shades of gray-brown. Janya’s Languages. The people of Janya speak an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and occasionally Aquan. Janya’s People. Janyans are an amphibious people of Djaynaian descent called Nightsea chil-liren (see the “Nightsea Chil-liren” section earlier in this adventure). They typically
resemble lithe humans with sharp teeth and ribbon-like fins along their appendages. Their skin tones are usually desaturated shades of gray-brown. Janya’s Languages. The people of Janya speak an
Compendium
- Sources->Dungeons & Dragons->Rrakkma
the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Rrakkma
the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
blackmail the characters or push them toward a course of action. For more information on the NPCs in this table, see chapter 1 of Baldur’s Gate: Descent into Avernus. Who Knows? d8 NPC 1 Captain