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Returning 35 results for 'before build driven complex resolve'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
’ magic aids those who are driven to fight for the way of peace.
Peace Deities
Example Deity
Pantheon
Angharradh
Elven
Berronar Truesilver
Dwarven
Boldrei
Eberron
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
’ magic aids those who are driven to fight for the way of peace.
Peace Deities
Example Deity
Pantheon
Angharradh
Elven
Berronar Truesilver
Dwarven
Boldrei
Eberron
Monsters
Mordenkainen's Fiendish Folio Volume 1
cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to have their
killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
angel of death by the gods or driven by your need for revenge? The Gods of the Multiverse section lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
their patrons in dreams or waking visions, or deal only with intermediaries. QUICK BUILD You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tyar-Besil’s main entrance, a well-fortified gate complex with barracks, guardrooms, armories, and stables. Enemies that managed to fight their way down the Ancient Stair from the surface above were
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
few more pieces of gold out of Khorvaire, spies who will do anything to protect their nations, and petty criminals trying to build empires. Eberron holds a place for selfless heroes and truly vile villains, as well as everyone in between.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Motives. Not every conflict is a fight between light and darkness. In Eberron, the vast majority of people are driven by simple motives: Greed. Fear. Pride. Ambition. One person just wants to get some
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani The Vistani (singular: Vistana) are wanderers, traveling about in horse-drawn, barrel-topped wagons, which they build themselves. Compared to Barovians, they are flamboyant, dressing in
are closely knit. They resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. The Vistani are quick to act when their lives or traditions are threatened and are merciless when they believe they must be.
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—something so big that it’s driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
leaving their peaceful lives behind and looking for others to bring into the fold. And her pride in them is all the greater when they manage to build chosen families who journey with them to pursue
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
, the characters discover that the four cults occupy a sprawling dungeon complex beneath the Sumber Hills. The temples serve as the base for the cultists’ insidious attacks against the Dessarin Valley
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Campaign Events If you don’t want to build a world that focuses on the presence or absence of giants, you can instead build a campaign around world-shaking events that are instigated by giants. Storm
. Similar events might mark the start, middle, or end of a campaign as the actions of giants shake the world. The World-Shaking Events table offers inspiration for giant-driven events that can set or alter
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, driven to rule over all. A dracolich is a fiendishly intelligent tyrant that crafts complex webs of foul schemes, attracting servants motivated by greed and a lust for power. Acting from the shadows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
whatever your players throw at you, and you can even borrow pieces of various ideas to incorporate into future adventures. Not every adventure needs to build on earlier plots; a good stand-alone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
Monsters
Fizban's Treasury of Dragons
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
.
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that structure in an adventure where the players control their characters’ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
opportunity to make the characters’ situation more complex and urgent, with more significant consequences. Successive encounters raise the tension in an adventure naturally, as characters spend their






