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Returning 35 results for 'before building driven close release'.
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before binding driven class release
Monsters
Tomb of Annihilation
musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all
humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn except move as close
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.A fractine is a bizarre, two
, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as a bonus action. If the fractine is reduced
Monsters
Mordenkainen's Fiendish Folio Volume 1
dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse's decaying flesh and sprouts ropey vines covered in long, sharp needles. The vines
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
Monsters
Mordenkainen's Fiendish Folio Volume 1
Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi follow close behind the lord of
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Monsters
Mordenkainen's Fiendish Folio Volume 1
claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Baldur’s Gate: Descent into Avernus
evil and good on the shield has a 1 percent chance of freeing the pit fiend, or automatically succeeds if the spell is cast by a solar, a planetar, or an archdevil. A god can release the pit fiend by
touching the shield and speaking Gargauth’s name. When released, Gargauth appears in a random, unoccupied space as close to the shield as possible.
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Triton
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kas and Vecna Lily Abdullina A young Kas and Vecna muse about the destruction of Oerth Hundreds of years ago, Vecna and Kas were close associates. They were driven men who shared similar evil
had risen again, becoming an evil god of secrets and magic on Oerth. Vecna’s defeat of Kas grates on the warlord’s ego. Kas aches to annihilate Vecna. Meanwhile, Vecna has been building his power, though the lich yearns to finally destroy his former lieutenant.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kas and Vecna Lily Abdullina A young Kas and Vecna muse about the destruction of Oerth Hundreds of years ago, Vecna and Kas were close associates. They were driven men who shared similar evil
had risen again, becoming an evil god of secrets and magic on Oerth. Vecna’s defeat of Kas grates on the warlord’s ego. Kas aches to annihilate Vecna. Meanwhile, Vecna has been building his power, though the lich yearns to finally destroy his former lieutenant.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kas and Vecna Lily Abdullina A young Kas and Vecna muse about the destruction of Oerth Hundreds of years ago, Vecna and Kas were close associates. They were driven men who shared similar evil
had risen again, becoming an evil god of secrets and magic on Oerth. Vecna’s defeat of Kas grates on the warlord’s ego. Kas aches to annihilate Vecna. Meanwhile, Vecna has been building his power, though the lich yearns to finally destroy his former lieutenant.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Mordenkainen is stubborn and egotistical to the point of driving even his friends to annoyance. He has few close relationships, although nearly all wizards recognize his accomplishments
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Mordenkainen is stubborn and egotistical to the point of driving even his friends to annoyance. He has few close relationships, although nearly all wizards recognize his accomplishments
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Mordenkainen is stubborn and egotistical to the point of driving even his friends to annoyance. He has few close relationships, although nearly all wizards recognize his accomplishments
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Fantasy A devout paladin in gleaming plate armor braces her lance as she charges a dragon. Bidding farewell to his dear love, a noble wizard sets forth on a quest to close the gate to the Nine
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Fantasy A devout paladin in gleaming plate armor braces her lance as she charges a dragon. Bidding farewell to his dear love, a noble wizard sets forth on a quest to close the gate to the Nine
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Fantasy A devout paladin in gleaming plate armor braces her lance as she charges a dragon. Bidding farewell to his dear love, a noble wizard sets forth on a quest to close the gate to the Nine
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts