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Returning 35 results for 'before built devourer command rational'.
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before build devourer common rations
before build devourer common rational
before built devourer common rational
before build devourer commune rational
before build devourer commanded rations
monsters
the spellcasting ability (spell save DC 16):
At Will: Guidance, Mending, Resistance, Thaumaturgy2/Day Each: Banishment, Command (level 3 version), Flame Strike,Hold Person (level 3 version)1/Day
’argon, and only those possessing the most unshakable faith survive this agonizing process. The Claws of Sha’argon see themselves as chosen vessels of the Devourer, channeling the fury of
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
.
When you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-habitats, intellect devourer preserves, incubation domes, brain-filled synapse libraries, testing hippodromes, surgical theaters, and facilities that beggar rational description. Non-illithids find travel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-habitats, intellect devourer preserves, incubation domes, brain-filled synapse libraries, testing hippodromes, surgical theaters, and facilities that beggar rational description. Non-illithids find travel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-habitats, intellect devourer preserves, incubation domes, brain-filled synapse libraries, testing hippodromes, surgical theaters, and facilities that beggar rational description. Non-illithids find travel
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
universe will one day be theirs to command, its laws and structure twisted and warped to match the demons’ ideal of perfection. Being a lord of part of the Abyss is like being the biggest maggot on a
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
universe will one day be theirs to command, its laws and structure twisted and warped to match the demons’ ideal of perfection. Being a lord of part of the Abyss is like being the biggest maggot on a
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
universe will one day be theirs to command, its laws and structure twisted and warped to match the demons’ ideal of perfection. Being a lord of part of the Abyss is like being the biggest maggot on a
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Monsters
Fizban's Treasury of Dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
Gale’s Eye Tower A tower built from a combination of stone and solidified clouds floats in the eye of a perpetual storm. The storm’s intensity fluctuates, but it never dissipates completely. When it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in the only elven deity who had not forsaken them. At her command, the drow built an empire in the underworld.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in the only elven deity who had not forsaken them. At her command, the drow built an empire in the underworld.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in the only elven deity who had not forsaken them. At her command, the drow built an empire in the underworld.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
months at a stretch. The furnishings in all four chambers are lavish—surprisingly so, compared to everything else at the castle. All other furnishings were built on site, but Rezmir’s come from the
beneath the castle and how to operate it, including its command word (“Draezir”). Treasure Two matched onyx carvings of black dragons flank the top of the staircase. A serious collector would pay up to 3,000 gp for the pair. They are three feet tall and weigh 400 pounds apiece.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a detect magic spell. The bricks can be assembled into a single Large object, two Medium objects, or four Small objects. A sculpture animates at its creator’s command, as though affected by an
dispel magic spell (DC 15), or when the effect ends. 26b. Old Clay Oven. A stone oven is built into the south wall.
Blocks and Molds. Dozens of 5-pound blocks of dried clay and several stone molds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
months at a stretch. The furnishings in all four chambers are lavish—surprisingly so, compared to everything else at the castle. All other furnishings were built on site, but Rezmir’s come from the
beneath the castle and how to operate it, including its command word (“Draezir”). Treasure Two matched onyx carvings of black dragons flank the top of the staircase. A serious collector would pay up to 3,000 gp for the pair. They are three feet tall and weigh 400 pounds apiece.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Within the Castle Once the conversation with Marshal Vendri is complete, a guard guides the characters to the fourth floor while sharing details about the castle. Built centuries ago, the castle was
follows: First Floor. The city council and governor meet and hold events on the first floor. Various government offices, a small library, and the armory are also here. Second Floor. Military command