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Returning 35 results for 'before burning dwarf could remove'.
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Buron’s corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Buron’s corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Buron’s corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
left in Waterdeep who knows about Aurinax or the whereabouts of the dragonstaff. Game Statistics Aurinax is an adult gold dragon. He often assumes the form of an elderly gold dwarf named Barok Clanghammer, who uses the dragonstaff as a walking stick.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
left in Waterdeep who knows about Aurinax or the whereabouts of the dragonstaff. Game Statistics Aurinax is an adult gold dragon. He often assumes the form of an elderly gold dwarf named Barok Clanghammer, who uses the dragonstaff as a walking stick.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
left in Waterdeep who knows about Aurinax or the whereabouts of the dragonstaff. Game Statistics Aurinax is an adult gold dragon. He often assumes the form of an elderly gold dwarf named Barok Clanghammer, who uses the dragonstaff as a walking stick.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
spectral human woman beseeches the ogres to halt their destructive rampage.
Following the statue of Orcus’s instructions, Xia commanded the cultist—a dwarf named Eleith Brittlebones (Medium, Chaotic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
spectral human woman beseeches the ogres to halt their destructive rampage.
Following the statue of Orcus’s instructions, Xia commanded the cultist—a dwarf named Eleith Brittlebones (Medium, Chaotic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
spectral human woman beseeches the ogres to halt their destructive rampage.
Following the statue of Orcus’s instructions, Xia commanded the cultist—a dwarf named Eleith Brittlebones (Medium, Chaotic
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
path: two humans named Erlum and Koz, a timid dwarf named Gori, and Sgt. Yorrum. All three guards wear the tabards of the Neverwinter soldiery. The soldiers warn the characters against venturing up to
, they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
path: two humans named Erlum and Koz, a timid dwarf named Gori, and Sgt. Yorrum. All three guards wear the tabards of the Neverwinter soldiery. The soldiers warn the characters against venturing up to
, they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
path: two humans named Erlum and Koz, a timid dwarf named Gori, and Sgt. Yorrum. All three guards wear the tabards of the Neverwinter soldiery. The soldiers warn the characters against venturing up to
, they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evard’s black tentacles, fear, feeblemind
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.