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Returning 35 results for 'before bursting during clearly remove'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
", "rollAction":"Broodguard transformation potion", "rollDamageType":"poison"} poison damage and is otherwise unaffected.
A spell such as lesser restoration or remove curse can end the transformation process at
Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the effect of a geas cast as a 9th-level spell, which
Bugbear
Legacy
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races
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Constitution saving throw; on a success, it takes 14 (4d6) poison damage and is otherwise unaffected. A spell such as lesser restoration or remove curse can end the transformation process at any time
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Constitution saving throw; on a success, it takes 14 (4d6) poison damage and is otherwise unaffected. A spell such as lesser restoration or remove curse can end the transformation process at any time
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Constitution saving throw; on a success, it takes 14 (4d6) poison damage and is otherwise unaffected. A spell such as lesser restoration or remove curse can end the transformation process at any time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
ravenous, insane trolls attack the party on sight. Umber Hulk This creature is hidden behind a wall and uses its tremorsense to detect passing prey, bursting out of a nearby wall to attack the nearest party member. Randomly determine who is attacked, taking into account any NPCs traveling with the characters.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
ravenous, insane trolls attack the party on sight. Umber Hulk This creature is hidden behind a wall and uses its tremorsense to detect passing prey, bursting out of a nearby wall to attack the nearest party member. Randomly determine who is attacked, taking into account any NPCs traveling with the characters.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of a purple worm nursery, where they hope to find a purple worm egg as a gift for their matron mother. If the characters have an egg clearly in their possession, the drow party tries to take it
ravenous, insane trolls attack the party on sight. Umber Hulk This creature is hidden behind a wall and uses its tremorsense to detect passing prey, bursting out of a nearby wall to attack the nearest party member. Randomly determine who is attacked, taking into account any NPCs traveling with the characters.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Will they accept help from the Boromars against the much more obviously dangerous Daask? Or might they disregard Daask operations clearly meant to undermine the Boromars? The inquisitives might even
killed in the final confrontation. Indeed, it turns out that the Boromar Clan arranged the operation to remove a dangerous group of rivals. Levels 11–16. Boromar leaders try to recruit the characters to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
pieces of rusty armor, and a variety of oversized trinkets clearly made for giants. Two massive figures toil at the furnace.
Two cinder hulks (see the appendix) loyal to Brimskarda stoke the forge
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
pieces of rusty armor, and a variety of oversized trinkets clearly made for giants. Two massive figures toil at the furnace.
Two cinder hulks (see the appendix) loyal to Brimskarda stoke the forge
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
prisoners, but she does need their help, so she tries her best to feign respect. When they arrive, she silently makes a great show of ordering the guards to remove their shackles. Then she addresses them
prompts each character to pick one weapon and one gem, which he magically combines with a snap of his tiny fingers. All the gems are clearly labeled with the names from the Weapons and Gems table
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
pieces of rusty armor, and a variety of oversized trinkets clearly made for giants. Two massive figures toil at the furnace.
Two cinder hulks (see the appendix) loyal to Brimskarda stoke the forge
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone