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Returning 35 results for 'being been day currents run'.
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being been day current run
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
monsters
Amphibious. The merfolk can breathe air and water.
Summon Storm. Once per day, one or more merfolk stormcallers can cast Control Weather as a Ritual that takes 10 minutes to perform. For every
spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14):
3/Day Each: MaelstromXGE, Thunderwave (level 5 version), Tidal WaveXGE, Watery SphereXGE 1/Day
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
Monsters
Quests from the Infinite Staircase
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
of their own.Cold, PoisonAcid, FireEmergency Speed (2/Day). The robot takes the Dash or Disengage action.
Monsters
Mythic Odysseys of Theros
of the following spells using Charisma as the spellcasting ability (save DC 14) and requiring no material components:
At will: minor illusion
3/day: phantasmal force
1/day each: fly, hypnotic
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Monsters
Mythic Odysseys of Theros
","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: ray of frost (see “Actions” below)
2/day
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
air is trapped in the top 3 feet of the main chamber.
Coral Shelf. A secondary entrance grants access to a coral shelf 40 feet above the shelf floor and illuminates the lair for a few hours each day
Monsters
Princes of the Apocalypse
spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to succeed
"} bludgeoning damage, and the target is knocked prone if it fails a DC 19 Strength saving throw.
Summon Elementals (1/Day). Olhydra summons up to three water elemental;water elementals and loses 30
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
see the seeds of doubt in the carnival staff.”NecroticBlessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
Monsters
The Wild Beyond the Witchlight
Gloomwrought and asked Naeryx to help him run it. For Urmius, the carnival was a chance to emerge from under his family’s shadow and become the master of his own fate, but it also meant forsaking his
;Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Monsters
Baldur’s Gate: Descent into Avernus
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
Monsters
Journeys through the Radiant Citadel
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.Multiattack. The riverine
spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1/day: greater restorationThe riverine can take 3 legendary actions, choosing from the options below. Only one legendary action
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
. (Lawful)
3
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods
magic-items
, the turret regains 1 hit point and can be activated as normal.
Very rare variant: Shedding much of the mobility issues of its rolly cousin, the crawly turrit harnesses the hit-and-run tactics of
damage plus 3 (1d6) damage (see Draconic Infusion).
Breath Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) damage (see Draconic Infusion).
Breath Weapon (1/Day). The
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha's hideous laughter
3/day each: dispel magic, fly, polymorph
1/day each: maze, telekinesis
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: hold person
2/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, revivifyFoster Peace. If a creature charmed by the eladrin hits with an
different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each
Monsters
Mythic Odysseys of Theros
destroyed.
Legendary Resistance (3/Day). If Tromokratis fails a saving throw, it can choose to succeed instead.
Magic Weapons. Tromokratis’s weapon attacks are magical.
Siege Monster. Tromokratis
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
monsters
Legendary Resistance (3/Day). If the rakshasa fails a saving throw, it can choose to succeed instead.
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 4th level
":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, detect thoughtsᶜ, disguise self, minor illusion
3/day each: charm person, detect magicᶜ, enrageᶜ *, major imageᶜ, suggestionᶜ
1/day
monsters
Legendary Resistance (5/Day). If the rakshasa fails a saving throw, it can choose to succeed instead.
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level
", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, charm person, detect magicᶜ, detect thoughtsᶜ, disguise self, enrageᶜ *, major imageᶜ, minor illusion, suggestionᶜ
1/day each
monsters
Legendary Resistance (3/Day). If the rakshasa fails a saving throw, it can choose to succeed instead.
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 2nd level
":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, detect thoughtsᶜ, disguise self, minor illusion
3/day each: charm person, detect magicᶜ, enrageᶜ *, major imageᶜ, suggestionᶜ
1/day
monsters
Legendary Resistance (3/Day). If the owlbear fails a saving throw, it can choose to succeed instead.
Observer Mimic. If the owlbear is in dim light or darkness, it appears to be an observer, a type
owlbear is alive and within its lair, it can evoke the ambient magic to take lair actions. The DCs and damage of the lair actions and environmental hazards depend on the level at which you run the hunt
monsters
Legendary Resistance (3/Day). If the owlbear fails a saving throw, it can choose to succeed instead.
Observer Mimic. If the owlbear is in dim light or darkness, it appears to be an observer, a type
the owlbear is alive and within its lair, it can evoke the ambient magic to take lair actions. The DCs and damage of the lair actions and environmental hazards depend on the level at which you run
monsters
single turn, it becomes restrained until the end of its next turn.
Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
on the level at which you run the hunt.
Variable Lair Action Statistics
Hunt Level
VDC
Vdam
7th
14
7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Variable
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):
1/day each: baneDecay and despair are bound up in
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
monsters
single turn, it becomes restrained until the end of its next turn.
Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
at which you run the hunt.
Variable Lair Action Statistics
Hunt Level
VDC
Vdam
7th
14
7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Variable Lair Action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of