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Returning 35 results for 'being before deity container reduces'.
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Monsters
Monster Manual
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust. 10: Death Ray. Dexterity Saving Throw: DC 16. Failure: 55 (10d10);{"diceNotation":"10d10
Monsters
Monster Manual
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
Death Ray. Dexterity Saving Throw: DC 17. Failure: 55 (10d10
Monsters
Baldur’s Gate: Descent into Avernus
of its next turn.Unstoppable (3/Day). The death's head reduces the damage it takes from an attack to 0.Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror
can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal's schemes is futile.
Monsters
Waterdeep: Dungeon of the Mad Mage
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a
in any direction. The zombie can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container.
Poison
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Eradication Gaze", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces a creature to 0 hit points, its body becomes a
pile of fine violet dust.Gzemnid is a beholder god of deception, gases, and obscurement.
The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the
as a harsh overseer who would keep the goblins under heel. But the goblins’ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1
or take 45 (10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Disintegration Ray","rollDamageType":"force"} force damage. If this damage reduces the creature to 0 hit points, its body
Monsters
Mordenkainen Presents: Monsters of the Multiverse
another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 3 (1d6);{"diceNotation":"1d6","rollType":"heal","rollAction":"Reversal of Fortune"} hit points.When
Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall
succeed on a DC 17 Dexterity saving throw or take 45 (10d8);{"diceNotation":"10d8","rollAction":"Disintegration Ray","rollType":"damage","rollDamageType":"force"} force damage. If this damage reduces the
monsters
on objects with this ray, such as manipulating a tool or opening a door or container.
7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead
. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
10: Death Ray. Dexterity Saving Throw: DC 16. Failure: 55
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells and other magical effects.
Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature’s hit point maximum. While the
Plane, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the creature to 0 hit points, it dies and turns to dust. 2 The creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the creature to 0 hit points, it dies and turns to dust. 2 The creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the creature to 0 hit points, it dies and turns to dust. 2 The creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
. Still standing is the grippli’s temple to their deity, which has been taken over by the snake creatures. Unbeknownst to the characters at this time, the ancient story told on the cylinders is unfolding
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
. Still standing is the grippli’s temple to their deity, which has been taken over by the snake creatures. Unbeknownst to the characters at this time, the ancient story told on the cylinders is unfolding
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
. Still standing is the grippli’s temple to their deity, which has been taken over by the snake creatures. Unbeknownst to the characters at this time, the ancient story told on the cylinders is unfolding
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beholder can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 16. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
tyrant can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 17. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
tyrant can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 17. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beholder can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 16. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beholder can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 16. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
tyrant can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container. Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is
damage reduces it to 0 Hit Points, it disintegrates into dust. Death Ray. Dexterity Saving Throw: DC 17. Failure: 55 (10d10) Necrotic damage. Success: Half damage. Failure or Success: The target dies if
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nilbog When Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form
as possessing spirits that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids
form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nilbog When Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form
as possessing spirits that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
An ancient black dragon’s acidic saliva.
2 The blood or extreme emotions of a foul deity.
3 Cosmic entropy or ruinous planar forces.
4 A curse that transformed a forgotten tyrant
offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.
Reactions
Split. Trigger: While the pudding is Large or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
An ancient black dragon’s acidic saliva.
2 The blood or extreme emotions of a foul deity.
3 Cosmic entropy or ruinous planar forces.
4 A curse that transformed a forgotten tyrant
offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.
Reactions
Split. Trigger: While the pudding is Large or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
An ancient black dragon’s acidic saliva.
2 The blood or extreme emotions of a foul deity.
3 Cosmic entropy or ruinous planar forces.
4 A curse that transformed a forgotten tyrant
offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.
Reactions
Split. Trigger: While the pudding is Large or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nilbog When Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form
as possessing spirits that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids
form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids
form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The
. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The
. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a