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Returning 35 results for 'being before destiny constructed rule'.
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Magic Items
Quests from the Infinite Staircase
radical new philosophy in his quest to understand fate. He urged followers of his ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny.
Random Properties
lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the Lantern” section).
Revealing Light. The lantern sheds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
Orc
Legacy
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races
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
destiny. These undead—known as deathless—despise evil undead, nurture an ancient grudge against dragons, and pursue the fulfillment of ancient prophecies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
destiny. These undead—known as deathless—despise evil undead, nurture an ancient grudge against dragons, and pursue the fulfillment of ancient prophecies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
destiny. These undead—known as deathless—despise evil undead, nurture an ancient grudge against dragons, and pursue the fulfillment of ancient prophecies.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rule. Dragons are the ancient enemies of giants. Thousands of years ago, the last great empire of giants — Ostoria — fell after a long and brutal conflict with dragons. Little of Ostoria remains in
so doing, Annam has spurred cloud, fire, frost, stone, and hill giants to challenge the established hierarchy and reforge their destiny. All the giants sensed the upheaval instantly, and now the giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rule. Dragons are the ancient enemies of giants. Thousands of years ago, the last great empire of giants — Ostoria — fell after a long and brutal conflict with dragons. Little of Ostoria remains in
so doing, Annam has spurred cloud, fire, frost, stone, and hill giants to challenge the established hierarchy and reforge their destiny. All the giants sensed the upheaval instantly, and now the giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny. Random Properties. The lantern has the following random properties: 2 minor beneficial properties 1
be extinguished by any means other than running out of fuel. If the lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny. Random Properties. The lantern has the following random properties: 2 minor beneficial properties 1
be extinguished by any means other than running out of fuel. If the lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny. Random Properties. The lantern has the following random properties: 2 minor beneficial properties 1
be extinguished by any means other than running out of fuel. If the lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rule. Dragons are the ancient enemies of giants. Thousands of years ago, the last great empire of giants — Ostoria — fell after a long and brutal conflict with dragons. Little of Ostoria remains in
so doing, Annam has spurred cloud, fire, frost, stone, and hill giants to challenge the established hierarchy and reforge their destiny. All the giants sensed the upheaval instantly, and now the giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
standing disc, which lies at the end of Modron Way—a wide, spireward-facing road paved with shimmering metal plates. Constructed around the opposite side of the gate is Concord Terminus, an interplanar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
standing disc, which lies at the end of Modron Way—a wide, spireward-facing road paved with shimmering metal plates. Constructed around the opposite side of the gate is Concord Terminus, an interplanar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
standing disc, which lies at the end of Modron Way—a wide, spireward-facing road paved with shimmering metal plates. Constructed around the opposite side of the gate is Concord Terminus, an interplanar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sown more than a year before the ordning was shattered, when the king divined that his two eldest daughters, Mirran and Nym, were unfit to rule, and saw signs that pointed to Serissa, his youngest
it rightfully belongs to her. She is angry with her parents for placing Serissa next in the line of succession, and she has made her feelings plain. Mirran believes she is destined to rule and has seen
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
notes than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the
or play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to