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Returning 35 results for 'being blade drawn causing repeat'.
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Monsters
Monster Manual
Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Pact Blade"}, reach 5 ft. Hit: 10 (1d10 + 5);{"diceNotation":"1d10
+5", "rollType":"damage", "rollAction":"Pact Blade", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Pact Blade", "rollDamageType
Monsters
Monster Manual
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType":"Slashing"} Slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType
Magic Items
Dungeon Master’s Guide
’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).
A target Restrained by the rope can take an action to make its choice of a DC 15 Strength
. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target
Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Spells
Forgotten Realms: Heroes of Faerûn
You create a 3-foot-long blade-shaped planar rift that lasts for the duration. The rift appears within range in a space of your choice, and you can immediately make up to two melee spell attacks
Action on your later turns, you can move the rift up to 60 feet and repeat the two attacks against a creature or an object within 5 feet of it. You can direct the attacks at the same target or at
monsters
Monster Manual
-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can’t use this trait if it has the Incapacitated condition.Multiattack. The aspirant makes three Dread Blade
attacks.
Dread Blade. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The professor makes two Spatial Blade attacks.
Spatial Blade. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Spatial Blade"} to hit (the
target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Spatial Blade
Flame Tongue
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
hit", "rollAction":"Psychic Blade"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psychic Blade", "rollDamageType
Monsters
Keys from the Golden Vault
Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Ceremonial Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"piercing"} piercing damage plus
Monsters
Planescape: Adventures in the Multiverse
captain makes three Harmonium Blade attacks. The captain can also use Dictate if available.
Harmonium Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"Harmonium Blade"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Harmonium Blade", "rollDamageType":"piercing"} piercing damage plus 10 (3d6
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
magic-items
The longspike grants its user the ability to strike from afar, without resorting to the use of unwieldy polearms. When grasped with force, the long, narrow blade extends, increasing the reach of its
), causing it to lengthen and increasing the reach of melee attacks you make with it by 5 feet until the end of your turn.
Optional Attunement. You can choose to attune to this weapon, causing it to gain
magic-items
The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to
blade to magically detach from one another, remaining connected by the chain. Until reformed as a sword as a bonus action, this weapon loses its former sword properties and gains those of a whip
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Ink Blade","rollDamageType
Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
Eidolon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the sacred statue's statistics in place of its own.
Turn
turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns
spells
You assault the internal chemistry of a creature you can see within range, causing bubbles of nitrogen to precipitate in its blood, forcing it to make a Constitution saving throw. On a failed save
, increase the damage dice from d8s to d10s.
The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
magic-items
The longspike grants its user the ability to strike from afar, without resorting to the use of unwieldy polearms. When grasped with force, the long, narrow blade extends, increasing the reach of its
.
Hyphal Stretch. On your turn, you can squeeze the longspike (no action required), causing it to lengthen and increasing the reach of melee attacks you make with it by 5 feet until the end of your turn
magic-items
The longspike grants its user the ability to strike from afar, without resorting to the use of unwieldy polearms. When grasped with force, the long, narrow blade extends, increasing the reach of its
), causing it to lengthen and increasing the reach of melee attacks you make with it by 5 feet until the end of your turn.
Optional Attunement. You can choose to attune to this weapon, causing it to gain
Monsters
The Book of Many Things
Intelligence saving throw or have the stunned condition for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary
needing to make an ability check.Multiattack. The corrupter makes three Whispering Blade attacks and can use Debilitating Touch.
Whispering Blade. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20
Monsters
Van Richten’s Guide to Ravenloft
. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of
"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a
Monsters
Van Richten’s Guide to Ravenloft
"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and
","rollType":"damage","rollAction":"Petrifying Hex","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the
Monsters
Van Richten’s Guide to Ravenloft
, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends
in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores
creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other
Monsters
Van Richten’s Guide to Ravenloft
target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade
":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target