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Returning 35 results for 'being bonus desire currently ranger'.
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Magic Items
Dungeon Master’s Guide
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
2 minor detrimental properties
1 major detrimental property
The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus.
Protection. You gain a +3 bonus to
Magic Items
Dungeon Master’s Guide
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 12, each creature that isn’t currently affected
by this breath in a 15-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the
Monsters
Forgotten Realms: Adventures in Faerûn
: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 15, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target’s Speed is halved, it can
’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1
Monsters
Forgotten Realms: Adventures in Faerûn
. Wisdom Saving Throw: DC 18, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can
take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds
Monsters
Forgotten Realms: Adventures in Faerûn
: Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target’s Speed
is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on
Magic Items
Tasha’s Cauldron of Everything
saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the
magic-items
Tasha’s Cauldron of Everything
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.
While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
Magic Items
Phandelver and Below: The Shattered Obelisk
Carvings of decapitated mind flayers adorn this greataxe’s metal blade. You gain a +1 bonus to attack and damage rolls made with this greataxe.
An Aberration hit with this greataxe takes an
extra 1d12 slashing damage. If the Aberration is currently grappling a creature, the Aberration must succeed on a DC 15 Strength saving throw or release each creature it is grappling.
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
monsters
of armoured dinosaurs that includes stegosaurs and ankylosaurs. It is known from several Early Jurassic (195 million years ago) sites across the British Isles and is currently the only described
reading this book, you will notice that a creature’s modifiers do not necessarily match its stat bonus and Proficiency Bonus.
If you wish, you may recalculate any of these creatures&rsquo
Monsters
Infernal Machine Rebuild
has the following ranger spells prepared:
1st level (4 slots): ensnaring strike, hail of thorns, hunter's mark
2nd level (2 slots): locate animals or plantsMultiattack. Barbatos makes two bone
touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative 1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus
monsters
: Thrash", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Legendary Action: Deathroll. Strength Saving Throw: DC 21, a creature currently Grappled by Deinosuchus. Failure: 39 (6d12);{"diceNotation
. While reading this book, you will notice that a creature’s modifiers do not necessarily match its stat bonus and Proficiency Bonus.
If you wish, you may recalculate any of these creatures&rsquo
monsters
Early Jurassic (195 million years ago) sites across the British Isles and is currently the only described dinosaur known from Ireland.
Design Philosophy
Life is diverse. We find that the current 5.5e
match its stat bonus and Proficiency Bonus.
If you wish, you may recalculate any of these creatures’ Saving Throws, skill bonuses, attacks or abilities, using their ability score bonuses and
monsters
). Jeholrak Politician casts Mass Suggestion (level 6 version, spell save DC 13) without material components. Player characters are unaffected by this spell unless they are currently Charmed by Jeholrak
to better visualise and describe combat. While reading this book, you will notice that a creature’s modifiers do not necessarily match its stat bonus and Proficiency Bonus.
If you wish, you may
monsters
"} Bludgeoning damage.
Legendary Action: Deathroll. Strength Saving Throw: DC 21, a creature currently Grappled by Deinosuchus. Failure: 39 (6d12);{"diceNotation":"6d12", "rollType":"damage", "rollAction
creature’s modifiers do not necessarily match its stat bonus and Proficiency Bonus.
If you wish, you may recalculate any of these creatures’ Saving Throws, skill bonuses, attacks or
monsters
. If Erythrosuchus chooses the Dash action, it may still make a single attack with its Monstrous Jaw as a Bonus Action.
Legendary Resistance (1/day). If Erythrosuchus fails a Saving Throw, it can
creature that Erythrosuchus is currently Grappling. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Legendary Action: Ripping Thrash", "rollDamageType":"Slashing"} Slashing
classes
Xanathar's Guide to Everything
desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
Celestial
Features
Warlock Level
Feature
1st
Expanded Spell List, Bonus Cantrips, Healing Light
6th
Radiant Soul
10th
Celestial Resilience
14th
Searing Vengeance
magic-items
This magical axe is imbued with a destructive force that builds with each consecutive strike. You have a bonus to attack rolls and damage rolls made with this magic weapon equal to the number of
charges it currently has. The Handaxe gains 1 charge each time you hit a target with it, up to a maximum of 3 charges. When Timber gains its third charge, the built-up energy immediately explodes; it
Monsters
Ghosts of Saltmarsh
disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus action. This illusion does not hold up to close scrutiny.
Luring Song
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
magic-items
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
The Lance has 4 charges and regains 1d4 expended charges daily at dawn. You can expend 1 charge as a Magic action to
surround yourself with a flurry of wind that lasts for 1 minute. While surrounded by this wind, you can take the Disengage action as a Bonus Action. You can expend a second charge (no action required
classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
monsters
leaders, with great spheres of political influence, and it is not unheard-of for Forgemasters to orchestrate conflicts for economic gain. With the ability to forge whatever equipment they desire, they make
describe combat. While reading this book, you will notice that a creature’s modifiers do not necessarily match its stat bonus and Proficiency Bonus.
If you wish, you may recalculate any of
monsters
. If Erythrosuchus chooses the Dash action, it may still make a single attack with its Monstrous Jaw as a Bonus Action.
Maw of Madness. A creature bit by Erythrosuchus' Monstrous Jaw attack suffers
regains all expended uses at the start of each of its turns.
Legendary Action: Ripping Thrash. Strength Saving Throw: DC 16, a creature that Erythrosuchus is currently Grappling. Failure: 14 (4d6
Monsters
Acquisitions Incorporated
foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in
this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.
While transformed, Walnut's game
magic-items
This magic Shield offers a degree of control over the seas. While holding this Shield, you have a +1 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. While
attuned to the Shield, you have a +1 bonus to any ability check you make to control a waterborne vehicle.
The Shield has 5 charges and regains all expended charges daily at dawn. While holding the
spells
;Hawk’, targeted) by one of the pieces of ammunition is subject to the effect of the spirit currently imbuing the quiver (see below), in addition to the attack’s normal effects. As a bonus
You touch a quiver containing arrows or bolts, imbuing the ammunition currently in it with the spirit of a creature, plant, or fungus. For the duration, any creature hit (or in the case of &lsquo
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Magic Items
Tasha’s Cauldron of Everything
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to
attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Spells
Xanathar's Guide to Everything
for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived.
Steal Life. You can use a bonus action to drain vigor from
;You can use a bonus action to bolster yourself with the soul’s life experience, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However much they might desire to enter and dominate the Material Plane, the Elder Evils are
normal.
Cult of Tharizdun, the Chained God
Tharizdun’s Spark (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
monsters
. Abilities such as the Pass Without Trace spell or the Ranger’s Nature’s Veil feature do not impede the quori’s ability to track its target. The quori remains alert to danger even when it is
, as well as the target’s Strength, Dexterity, and Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the quori leaves as a Bonus Action. When the possession