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Returning 35 results for 'being both day constructed readily'.
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Monsters
Eberron: Forge of the Artificer
one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At Will: Elementalism, Gust of Wind, ThunderwaveFeather Fall (2/Day). The scion casts Feather Fall in
adventurers, and sinister cultists of the Hurricane Harvest. The power of their dragonmarks manifests as easy control of wind, thunder, and lightning, which they wield as readily in combat as in navigating
Monsters
Planescape: Adventures in the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
Monsters
Strixhaven: A Curriculum of Chaos
, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Blot", "rollDamageType":"psychic"} psychic damage.
Ink Spray (1/Day). The inkling sprays viscous
inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat, disrupting opponents’ sight.PsychicShadow Stealth. While in dim light or darkness, the inkling takes the Hide action.
Monsters
Curse of Strahd
spells, requiring no material components:
3/day each: counterspell, crown of madness, hypnotic pattern, telekinesis
False Appearance. While the figure in the portrait remains motionless, the portrait
best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature
Monsters
Planescape: Adventures in the Multiverse
material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection
identified by their seven flexible limbs.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands
Monsters
Planescape: Adventures in the Multiverse
material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Planescape: Adventures in the Multiverse
)
1/day each: plane shift (self only), protection from evil and goodAt the head of Mechanus’s sectors are the octons, hierarch modrons that oversee daily governance. They provide data to other
themselves, spinning them in a bludgeoning whirlwind.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully
Monsters
Planescape: Adventures in the Multiverse
hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.Multiattack
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only)
3/day: suggestion
Magic Resistance. The yuan-ti has advantage on saving throws against
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Monsters
Van Richten’s Guide to Ravenloft
disappeared. The greater emissary uses the lesser emissary’s initiative count.
Legendary Resistance (3/Day). If the emissary fails a saving throw, it can choose to succeed instead.
Unusual
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
Monsters
Vecna: Eve of Ruin
frightened condition.
Legendary Resistance (3/Day). If Kas fails a saving throw, he can choose to succeed instead.
Regeneration. Kas regains 20 hit points at the start of his turn if he has at least 1
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Monsters
Sleeping Dragon’s Wake
Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
;s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:
1/day each: create food and water, detect thoughts, fog cloud
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Moloch fails a saving throw, he can choose to succeed instead.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
.
Innate Spellcasting. Baphomet’s spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Constructed beneath Talhundereth, the Crypt of the Talhund was where priests of Dumathoin (known as the Talhund) were laid to rest. The mind flayers who attacked Talhundereth
long ago also plundered the crypt, and the psychic stain they left on this sacred place persists to this day.
monsters
additional 105,000 XP (210,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
single turn, it becomes restrained until the end of its next turn.
Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
monsters
additional 8,400 XP (16,800 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
single turn, it becomes restrained until the end of its next turn.
Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
monsters
additional 33,000 XP (66,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
single turn, it becomes restrained until the end of its next turn.
Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Companion Zariel never forgot her betrayers — those who ran from the battlefield. She kept a close eye on Elturel, waiting for the day when she could enact her revenge. That day came in 1444 DR
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Companion Zariel never forgot her betrayers — those who ran from the battlefield. She kept a close eye on Elturel, waiting for the day when she could enact her revenge. That day came in 1444 DR
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Companion Zariel never forgot her betrayers — those who ran from the battlefield. She kept a close eye on Elturel, waiting for the day when she could enact her revenge. That day came in 1444 DR
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bytopia Creatures influenced by Bytopia appear carved, constructed, or sculpted by an expert artisan. A creature influenced by Bytopia also gains one or more of following traits of your choice
: Phantasmal Dweomer (1/Day). After being in continuous physical contact with a Tiny nonmagical object for 1 minute, the creature can imbue the object with one of the following magical properties (choose one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bytopia Creatures influenced by Bytopia appear carved, constructed, or sculpted by an expert artisan. A creature influenced by Bytopia also gains one or more of following traits of your choice
: Phantasmal Dweomer (1/Day). After being in continuous physical contact with a Tiny nonmagical object for 1 minute, the creature can imbue the object with one of the following magical properties (choose one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bytopia Creatures influenced by Bytopia appear carved, constructed, or sculpted by an expert artisan. A creature influenced by Bytopia also gains one or more of following traits of your choice
: Phantasmal Dweomer (1/Day). After being in continuous physical contact with a Tiny nonmagical object for 1 minute, the creature can imbue the object with one of the following magical properties (choose one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
as narrow as 1 inch wide without squeezing.
Actions
Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day). The inkling sprays viscous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
as narrow as 1 inch wide without squeezing.
Actions
Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day). The inkling sprays viscous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
as narrow as 1 inch wide without squeezing.
Actions
Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day). The inkling sprays viscous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
Plane by taking a Magic action to touch the chest and the replica. After 60 days, there is a cumulative 5 percent chance at the end of each day that the spell ends. The spell also ends if you cast this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fortress, were clearly made for giants.
Grimskalle was constructed for a frost giant queen named Vassavicken and is filled with the remnants of her reign, including her corpse. Auril has claimed the
stronghold to serve her own worldly needs. The Frostmaiden has sequestered herself inside, though she does vacate the place once a day. Shortly before midnight, she mounts the roc that sleeps on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fortress, were clearly made for giants.
Grimskalle was constructed for a frost giant queen named Vassavicken and is filled with the remnants of her reign, including her corpse. Auril has claimed the
stronghold to serve her own worldly needs. The Frostmaiden has sequestered herself inside, though she does vacate the place once a day. Shortly before midnight, she mounts the roc that sleeps on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
using an action and touching both the chest and the replica. After 60 days, there is a cumulative 5 percent chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if