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Returning 35 results for 'being both deity charm regards'.
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Charm Person
Legacy
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Spells
Basic Rules (2014)
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is
charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it
Dryad
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning damage with shillelagh.
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If
the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the
Monsters
Baldur’s Gate: Descent into Avernus
Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise
magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.Bhaal's cultists emulate their deity
Antimagic Field
Legacy
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Spells
Basic Rules (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are
counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target
Monsters
Quests from the Infinite Staircase
on a DC 17 Constitution saving throw or have the paralyzed condition until the start of Drelnza’s next turn. Celestials have disadvantage on the saving throw.
Charm. Drelnza targets one
Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a trusted
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
Hallow
Legacy
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Spells
Basic Rules (2014)
hallow spell. The affected area is subject to the following effects.
First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess
in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature
Vampire
Legacy
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Monsters
Basic Rules (2014)
dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
Charm
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
Monsters
Waterdeep: Dungeon of the Mad Mage
the following night as a vampire spawn under Zorak's control.
Charm. Zorak targets one humanoid he can see within 30 feet of him. If the target can see Zorak, the target must succeed on a DC 17 Wisdom
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
monsters
in the ground rises the following night as a vampire spawn under Strahd’s control.
Charm. Wisdom Saving Throw: DC 17, one humanoid Strahd can see within 30 feet of him. Failure: The target has
the Charmed condition. The Charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Vecna: Eve of Ruin
Fire", "rollDamageType":"necrotic"} necrotic damage on a failed save or half as much damage on a successful one.
Charm. Strahd targets one Humanoid he can see within 30 feet of himself. The target must
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
monsters
", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, charm person, detect magicᶜ, detect thoughtsᶜ, disguise self, enrageᶜ *, major imageᶜ, minor illusion, suggestionᶜ
1/day each
rakshasa until the end of the rakshasa’s next turn. A creature charmed in this way regards the rakshasa as its own offspring, acting protectively towards it.Pygmy rakshasas are experts in middle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charm Person 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
monsters
":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, detect thoughtsᶜ, disguise self, minor illusion
3/day each: charm person, detect magicᶜ, enrageᶜ *, major imageᶜ, suggestionᶜ
1/day
until the end of the rakshasa’s next turn. A creature charmed in this way regards the rakshasa as its own offspring, acting protectively towards it.Pygmy rakshasas are experts in middle
Monsters
Waterdeep: Dungeon of the Mad Mage
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
monsters
":"Spellcasting"} to hit with spell attacks):
At will: can'trip*, detect thoughtsᶜ, disguise self, minor illusion
3/day each: charm person, detect magicᶜ, enrageᶜ *, major imageᶜ, suggestionᶜ
1/day
the rakshasa’s next turn. A creature charmed in this way regards the rakshasa as its own offspring, acting protectively towards it.Pygmy rakshasas are experts in middle management. Surrounding
Monsters
Curse of Strahd
vampire spawn under Strahd’s control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.
As flames spring to
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) bludgeoning damage with shillelagh.
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) bludgeoning damage with shillelagh.
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
attack roll. All the other rules for Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
Sneak Attack still apply to you. Panache At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) bludgeoning damage with shillelagh.
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
learn more about the character’s deity. Back to Vogler After the wounded are tended to, Mayor Raven and Becklin urge the villagers to return to Vogler so they can organize a proper response. Raven and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
captured an orc warrior left for dead by its comrades and brought it back for questioning. Under the influence of a charm person spell, the orc divulged the location of the monsters’ lair, a lonely
Goods.
Sarel Bankdown (female half-elf commoner) is the proprietor of the Griffon’s Nest inn and tavern.
Sister Alonsa (female human priest) heads up the town’s small temple (its primary deity is left to you). Sister Alonsa is assisted in her duties by two acolytes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
learn more about the character’s deity. Back to Vogler After the wounded are tended to, Mayor Raven and Becklin urge the villagers to return to Vogler so they can organize a proper response. Raven and