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Returning 35 results for 'beings shield'.
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Court are the ascendant councilors. These beings of pure light are focused on contemplating the mysteries of life and the planes, and can work together to wield godlike power that allows them to shield
Undying The undying are undead creatures sustained by positive energy or the devotion of mortal beings. Where strong negative emotions can trap a spirit as a ghost or wraith, the undying are spirits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Magma, which is wedged between the Elemental Planes of Earth and Fire. Within volcanic caverns, lava children form communities, serving primordial beings out of fear or worshiping gods of earth and fire
Challenge 3 (700 XP)
Metal Immunity. The lava child can move through metal without hindrance, and it has advantage on attack rolls against any creature wearing metal armor or using a metal shield
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
, scorching ray 3rd fireball, stinking cloud 4th fire shield, wall of fire 5th flame strike, hallow Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Court are the ascendant councilors. These beings of pure light are focused on contemplating the mysteries of life and the planes, and can work together to wield godlike power that allows them to shield
Undying The undying are undead creatures sustained by positive energy or the devotion of mortal beings. Where strong negative emotions can trap a spirit as a ghost or wraith, the undying are spirits
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
/deafness, scorching ray
3rd
fireball, stinking cloud
4th
fire shield, wall of fire
5th
flame strike, hallow
Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
, scorching ray 3rd fireball, stinking cloud 4th fire shield, wall of fire 5th flame strike, hallow Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
/deafness, scorching ray
3rd
fireball, stinking cloud
4th
fire shield, wall of fire
5th
flame strike, hallow
Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Magma, which is wedged between the Elemental Planes of Earth and Fire. Within volcanic caverns, lava children form communities, serving primordial beings out of fear or worshiping gods of earth and fire
Challenge 3 (700 XP)
Metal Immunity. The lava child can move through metal without hindrance, and it has advantage on attack rolls against any creature wearing metal armor or using a metal shield
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Arcanaloth “Power. We all crave it, but only a select few of us deserve it.”
— Shemeshka the Marauder, arcanaloth in Sigil
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
): fire bolt, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk
2nd level (3 slots): detect thoughts, mirror image, phantasmal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The philosophy of the Blood of Vol teaches that divinity lies within all mortal beings and reveres the undead who have secured that immortality. Various cults are devoted to the demons and horrors
, goddess of sunlight and honor LG Light, War Rising sun Dol Dorn, god of strength at arms CG War Longsword crossed over a shield Kol Korran, god of trade and wealth N Trickery Nine-sided gold coin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
finish a short or long rest. Thought Shield Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Arcanaloth “Power. We all crave it, but only a select few of us deserve it.”
— Shemeshka the Marauder, arcanaloth in Sigil
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
): fire bolt, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk
2nd level (3 slots): detect thoughts, mirror image, phantasmal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Acid Arrow. 2 Massive footprints or claw marks. 3 A russet scale the size of a knight’s shield. 4 A shattered mountain or diverted river. Tarrasque Gargantuan Monstrosity (Titan), Unaligned
AC 25
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Acid Arrow. 2 Massive footprints or claw marks. 3 A russet scale the size of a knight’s shield. 4 A shattered mountain or diverted river. Tarrasque Gargantuan Monstrosity (Titan), Unaligned
AC 25
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The philosophy of the Blood of Vol teaches that divinity lies within all mortal beings and reveres the undead who have secured that immortality. Various cults are devoted to the demons and horrors
, goddess of sunlight and honor LG Light, War Rising sun Dol Dorn, god of strength at arms CG War Longsword crossed over a shield Kol Korran, god of trade and wealth N Trickery Nine-sided gold coin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
finish a short or long rest. Thought Shield Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
from the world, the balor now seeks indirect means of revenge. Gargauth is a mysterious infernal power who seeks godhood while trapped in the world within a magical shield. Lorcan is a cambion who
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
from the world, the balor now seeks indirect means of revenge. Gargauth is a mysterious infernal power who seeks godhood while trapped in the world within a magical shield. Lorcan is a cambion who
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, or another heavenly entity. Or you might call on numerous such beings as you pursue goals aligned with theirs. Your pact allows you to experience a hint of the holy light that illuminates the
Spells Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Suggestion
5 Fireball, Stinking Cloud
7 Fire Shield, Wall of Fire
9 Geas, Insect Plague
Level 6