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Monsters
Journeys through the Radiant Citadel
.
If defeated, a soul shaker disperses into several skittering, animate limbs. The terror can only truly be vanquished by destroying these disembodied appendages. If more than one of these pieces
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Monsters
Mythic Odysseys of Theros
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the
these massive lions' connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they're ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Fire Lance. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Fire Lance"} to hit
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
races
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
heads of defeated foes, cut away or stitch open the eyelids, and leave the mouths hanging open. The heads are then placed on spikes or hung from cords around a bugbear den. The heads themselves are
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Ooze There is little to oozes other than their internal fluid and the membranous sacs that encapsulate them. Many oozes rely on astringent acids to dissolve their prey, which can preserve the more
* (celestial/fey/fiend) 38-39 Bone (construct) 40-41 Pouch of claws (dragon) 42-43 Pouch of teeth (dragon) 44-45 Bone (dragon) 46-47 Tooth (giant) 48-49 Bone (giant) 50-56 Pouch of teeth (humanoid) 57-68
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
augments their creations. Expect homemade explosions, picked pockets, and the pressing of any big, red buttons. [Tooltip Not Found] Tiny construct, neutral good
Armour Class 12
Hit Points 2 (1d4
).
Sunlight Sensitivity. While in sunlight, the mechakobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Slingshot. Ranged Weapon Attack: +4 to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these massive lions’ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they’re ultimately defeated by a brave hunter. As a result, overcoming
+4, Stealth +5
Senses passive Perception 14
Languages —
Challenge 3 (700 XP)
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the lion moves at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these massive lions’ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they’re ultimately defeated by a brave hunter. As a result, overcoming
+4, Stealth +5
Senses passive Perception 14
Languages —
Challenge 3 (700 XP)
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the lion moves at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these massive lions’ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they’re ultimately defeated by a brave hunter. As a result, overcoming
+4, Stealth +5
Senses passive Perception 14
Languages —
Challenge 3 (700 XP)
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the lion moves at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
construct, unaligned
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
construct, unaligned
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
construct, unaligned
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
Construct (Warforged), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft. (50 ft. with Overdrive)
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
teleportation circle to collect the stone. Once the simulacrum is defeated, the characters can use the stone to learn that the entrance to the Vault of Dragons is hidden below a mausoleum in the City of the Dead
(Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defeated or suffering some mishap. Denied the restorative power of these places, the vampires’ bodies dissolve into mist. The transformation strips the intelligence and personality from them until
)
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence without an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defeated or suffering some mishap. Denied the restorative power of these places, the vampires’ bodies dissolve into mist. The transformation strips the intelligence and personality from them until
)
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence without an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
Construct (Warforged), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft. (50 ft. with Overdrive)
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wardrobes must be summoned and slain in this room. Only one wardrobe can be opened at a time, and until that wardrobe’s monsters are defeated, all other wardrobes in the room are sealed and unopenable. When
is opened, read: Enormous interlocking gears and cogs stretch as far as you can see. Suddenly, a spherical construct with spindly legs and small wings tumbles through the open doorway.
Opening the