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Returning 35 results for 'below base defeated construct receive'.
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Monsters
Journeys through the Radiant Citadel
.
If defeated, a soul shaker disperses into several skittering, animate limbs. The terror can only truly be vanquished by destroying these disembodied appendages. If more than one of these pieces
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they still receive the map — it was given over to the town council by the individuals who defeated the smugglers.) The party can choose between two methods of traveling to the lair.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they still receive the map — it was given over to the town council by the individuals who defeated the smugglers.) The party can choose between two methods of traveling to the lair.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they still receive the map — it was given over to the town council by the individuals who defeated the smugglers.) The party can choose between two methods of traveling to the lair.
Magic Items
Lost Laboratory of Kwalish
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil.
Fool. For the duration of the
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
robed figure that shrieks in pain and rage.
A mysterious fog covers the park, lightly obscuring the area. The gwishin of Dae Won-Ha manifests from the fog at the base of the statue as a ghost. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
robed figure that shrieks in pain and rage.
A mysterious fog covers the park, lightly obscuring the area. The gwishin of Dae Won-Ha manifests from the fog at the base of the statue as a ghost. She
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
robed figure that shrieks in pain and rage.
A mysterious fog covers the park, lightly obscuring the area. The gwishin of Dae Won-Ha manifests from the fog at the base of the statue as a ghost. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Citadel Depths The lowest levels of the flying citadel are unworked tunnels. The characters find an entrance to these depths through a fissure in the citadel’s base. Map 7.2: flying citadel
. Once the dragon is defeated, the characters face no more dangers in the tunnels. They eventually find a 30-foot shaft rising to area S2.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xeleth or the dragon, the dragon retaliates. Star Moth Fleet The real Xeleth is safely aboard the Xaryxia, one of twelve star moths surrounding Vocath’s base. The star moths form a ring around the
base while staying 250 feet away from it. Their weapons open fire on any ship that tries to leave the base. (See chapter 2 of the Astral Adventurer’s Guide for information about star moths and their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Citadel Depths The lowest levels of the flying citadel are unworked tunnels. The characters find an entrance to these depths through a fissure in the citadel’s base. Map 7.2: flying citadel
. Once the dragon is defeated, the characters face no more dangers in the tunnels. They eventually find a 30-foot shaft rising to area S2.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xeleth or the dragon, the dragon retaliates. Star Moth Fleet The real Xeleth is safely aboard the Xaryxia, one of twelve star moths surrounding Vocath’s base. The star moths form a ring around the
base while staying 250 feet away from it. Their weapons open fire on any ship that tries to leave the base. (See chapter 2 of the Astral Adventurer’s Guide for information about star moths and their