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Returning 35 results for 'below before dripping creature relies'.
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Monsters
Eberron: Forge of the Artificer
1/Day: DisintegrateThis powerful assassin relies on teleportation to catch targets unaware and deal out rapid death.Tear Through Space. The marauder teleports to a space it can see within 30 feet
, appearing in a dazzling flash. Constitution Saving Throw: DC 17, each creature in a 5-foot Emanation originating from the marauder when it appears. Failure: The target has the Blinded condition until the end of the marauder’s next turn.
Monsters
Stranger Things: Welcome to the Hellfire Club
":"damage", "rollAction":"Bite", "rollDamageType":"Acid"} Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).
Acid Spray (Recharge 6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Acid Spray"}. Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType
Cloaker
Legacy
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Monsters
Basic Rules (2014)
whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the cloaker remains
Monsters
The Tortle Package
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
Monsters
The Wild Beyond the Witchlight
knows it can be off-putting to strangers, and it relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m
"}. Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Clapperclaw’s next turn.
Monsters
Thieves’ Gallery
60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Disorienting Words", "rollDamageType":"psychic
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one creature. Hit: 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Tentacles","rollDamageType":"psychic"} psychic damage. If the target is Medium or smaller, it is
","rollAction":"Extract Brain"} to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Extract Brain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Spells
Xanathar's Guide to Everything
You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is
around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth
Mirror Image
Legacy
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Spells
Basic Rules (2014)
hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets
Monsters
Mordenkainen Presents: Monsters of the Multiverse
combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern
that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn
., one target. Hit: 21 (4d6 + 7);{"diceNotation":"4d6+7","rollType":"damage","rollAction":"Acid Lash","rollDamageType":"acid"} acid damage. Any creature killed by this attack is drawn into Juiblex
Graz'zt
Legacy
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Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
legendary actions at the start of his turn.
Attack. Graz’zt attacks once with the Wave of Sorrow.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its
Monsters
The Book of Many Things
. Each creature in that cone must make a DC 20 Dexterity saving throw, taking 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction":"Mucus Spray", "rollDamageType":"acid"} acid damage on a
legendary action option can be used at a time and only at the end of another creature’s turn. Aurnozci regains spent legendary actions at the start of its turn.
Move. Aurnozci moves up to its speed
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
Juiblex
Legacy
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Monsters
Out of the Abyss
Foul. Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next
, reach 10 ft., one target. Hit: 21 (4d6 + 7);{"diceNotation":"4d6+7","rollType":"damage","rollAction":"Acid Lash","rollDamageType":"acid"} acid damage. Any creature killed by this attack is drawn into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
villagers’ tracks or are given directions discover a gaping cave mouth on the south face of a rocky hill topped with pine trees. Characters who use this entrance arrive in area 1 of the Dripping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
villagers’ tracks or are given directions discover a gaping cave mouth on the south face of a rocky hill topped with pine trees. Characters who use this entrance arrive in area 1 of the Dripping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
villagers’ tracks or are given directions discover a gaping cave mouth on the south face of a rocky hill topped with pine trees. Characters who use this entrance arrive in area 1 of the Dripping
Equipment
sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects of
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Equipment
. Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such
Equipment
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Equipment
melting. Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under
worthless ash when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective
Equipment
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Equipment
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Features Unless otherwise noted, the lesser caverns have the following features: Ambience. The caverns are damp, humid, and full of life. They echo with the sounds of bats, dripping
strong currents. A creature that enters a river for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving throw or be swept 15 feet in the direction indicated by the arrows on the map. Mike Schley Map 6.2: Lesser Caverns View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Troll Tunnels The drow patrol these areas frequently, always on the lookout for the trolls that lurk here. 10a. Sinkhole This 30-foot-high cave is filled with the echoes of water dripping from
open, releasing a swarm of insects (wasps) that fills a random space within 5 feet of the troll. The swarm acts on its own initiative count and attacks the nearest creature that isn’t a troll. If the troll is killed, it no longer releases any swarms.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Troll Tunnels The drow patrol these areas frequently, always on the lookout for the trolls that lurk here. 10a. Sinkhole This 30-foot-high cave is filled with the echoes of water dripping from
open, releasing a swarm of insects (wasps) that fills a random space within 5 feet of the troll. The swarm acts on its own initiative count and attacks the nearest creature that isn’t a troll. If the troll is killed, it no longer releases any swarms.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Features Unless otherwise noted, the lesser caverns have the following features: Ambience. The caverns are damp, humid, and full of life. They echo with the sounds of bats, dripping
strong currents. A creature that enters a river for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving throw or be swept 15 feet in the direction indicated by the arrows on the map. Mike Schley Map 6.2: Lesser Caverns View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
spent among the howling winds. On a failed save, the creature gains one level of exhaustion. A creature that reaches six levels of exhaustion while on this plane doesn’t die. Instead, the creature gains