Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beneath beast diffusing currents reasons'.
Other Suggestions:
beneath beast defusing current regions
breath beast diffusing currents regions
beneath beast defusing current reason
breath blast diffusing currents reason
beneath beast diffusing current regions
Monsters
Forgotten Realms: Adventures in Faerûn
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Beast Speech. The sewer king can comprehend and verbally communicate with any Beast.Rancid Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Rancid Bite"} to
lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don’t
consider beneath their dignity.
Smiling ones take their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
. It is my duty to protect and care for the people beneath me. (Good)
d6
Bond
1
I will face any challenge to win the approval of my family.
2
My house’s alliance
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Backgrounds
Guildmasters’ Guide to Ravnica
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Muralist Mutiny As written, the sculptors in the Tomb of Horrors are eager to escape but the muralists are loyal to Moghadam. However, you might decide that the muralists have their own reasons to
flee servitude, and have secured a set of claws of the umber hulk (see appendix C) to do so. They might also look for the characters’ help to escape, using the claws to dig a secret tunnel beneath their chambers in area 9—and potentially intersecting with the umber hulks’ excavations.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Muralist Mutiny As written, the sculptors in the Tomb of Horrors are eager to escape but the muralists are loyal to Moghadam. However, you might decide that the muralists have their own reasons to
flee servitude, and have secured a set of claws of the umber hulk (see appendix C) to do so. They might also look for the characters’ help to escape, using the claws to dig a secret tunnel beneath their chambers in area 9—and potentially intersecting with the umber hulks’ excavations.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Muralist Mutiny As written, the sculptors in the Tomb of Horrors are eager to escape but the muralists are loyal to Moghadam. However, you might decide that the muralists have their own reasons to
flee servitude, and have secured a set of claws of the umber hulk (see appendix C) to do so. They might also look for the characters’ help to escape, using the claws to dig a secret tunnel beneath their chambers in area 9—and potentially intersecting with the umber hulks’ excavations.
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see “Noticing Threats”). When a ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see “Noticing Threats”). When a ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see “Noticing Threats”). When a ship
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
well as Dundoolin’s common folk, Ern ensures excavators work with the care the ancient documents require. When it’s in Shadowmoor, Dundoolin is called Dundaeron. Reasons to Visit Adventurers might visit
Dundoolin for one of the following reasons. Elemental Study. Sages in Dundoolin are working on the Eightyfold Trail, a manuscript describing incarnations of nature. They hire the adventurers to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
well as Dundoolin’s common folk, Ern ensures excavators work with the care the ancient documents require. When it’s in Shadowmoor, Dundoolin is called Dundaeron. Reasons to Visit Adventurers might visit
Dundoolin for one of the following reasons. Elemental Study. Sages in Dundoolin are working on the Eightyfold Trail, a manuscript describing incarnations of nature. They hire the adventurers to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
well as Dundoolin’s common folk, Ern ensures excavators work with the care the ancient documents require. When it’s in Shadowmoor, Dundoolin is called Dundaeron. Reasons to Visit Adventurers might visit
Dundoolin for one of the following reasons. Elemental Study. Sages in Dundoolin are working on the Eightyfold Trail, a manuscript describing incarnations of nature. They hire the adventurers to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
running from a strange beast a boggart thought funny to provoke. One of the eldest boggarts in Mudbutton Warren, the eccentric Auntie Gobgot (Small, Chaotic Good Mage) is fiercely protective of the
Warren. Reasons to Visit Adventurers might visit Mudbutton Warren for one of the following reasons. Alchemy. Auntie Gobgot is always in need of new and disgusting alchemical ingredients. He asks the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
running from a strange beast a boggart thought funny to provoke. One of the eldest boggarts in Mudbutton Warren, the eccentric Auntie Gobgot (Small, Chaotic Good Mage) is fiercely protective of the
Warren. Reasons to Visit Adventurers might visit Mudbutton Warren for one of the following reasons. Alchemy. Auntie Gobgot is always in need of new and disgusting alchemical ingredients. He asks the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
running from a strange beast a boggart thought funny to provoke. One of the eldest boggarts in Mudbutton Warren, the eccentric Auntie Gobgot (Small, Chaotic Good Mage) is fiercely protective of the
Warren. Reasons to Visit Adventurers might visit Mudbutton Warren for one of the following reasons. Alchemy. Auntie Gobgot is always in need of new and disgusting alchemical ingredients. He asks the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start






