Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond blessing deceased contrast remove'.
Other Suggestions:
beyond blending deceased contrast resolve
beyond blessing deceased contact remove
beyond blending deceased contact remote
beyond blessing deceased contact remote
beyond blessing deceased contrast resolve
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
+1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the creature is targeted by a remove curse spell or similar magic.
Reaping Scythe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Reaping Scythe"} to hit
heralds of death. Specters are said to utter a keening wail, mournful beyond all other sounds and audible only to those who are about to die.PoisonNecrotic
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend loreMultiattack. The sphinx makes two claw attacks
spells, using a spell slot as normal.A Sphinx’s Lair
A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of
Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless
Monsters
Lost Laboratory of Kwalish
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
, within which are hidden divine secrets and treasures beyond the reach of mortals.
Lair Actions
On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the
Monsters
The Book of Many Things
under the DM’s control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Monsters
Strixhaven: A Curriculum of Chaos
: detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
"} force damage.Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used to
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
Monsters
The Book of Many Things
worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the yugoloth’s usual fury.
Curse of Malaxxix
A creature
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
magic-items
The Book of Many Things
energy. You have disadvantage on initiative rolls. This effect lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
End. This card is an omen of
reduction lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
Isolation. You disappear, along with anything you are wearing or carrying, and become
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
races
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. West Wing Four nothics lurk in the northern arm of this L-shaped gallery, poring over wall carvings and chattering to themselves. Beyond the nothics, a staircase descends 50 feet to tier 2. The
nothics are puzzled by the carvings, which depict various deceased members of the Shadowdusk family. They attack intruders on sight.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. West Wing Four nothics lurk in the northern arm of this L-shaped gallery, poring over wall carvings and chattering to themselves. Beyond the nothics, a staircase descends 50 feet to tier 2. The
nothics are puzzled by the carvings, which depict various deceased members of the Shadowdusk family. They attack intruders on sight.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. West Wing Four nothics lurk in the northern arm of this L-shaped gallery, poring over wall carvings and chattering to themselves. Beyond the nothics, a staircase descends 50 feet to tier 2. The
nothics are puzzled by the carvings, which depict various deceased members of the Shadowdusk family. They attack intruders on sight.
Monsters
Curse of Strahd
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
attacks at the most advantageous moment and from the most advantageous position.
Strahd knows when he’s in over his head. If he begins taking more damage than he can regenerate, he moves beyond
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blackgate The jackalweres live in the northern neighborhood of Blackgate, not far from the Wide. This district is part of the Outer City, a sprawl of settlements that stretch beyond the city’s actual
walls. The Outer City is home to Baldur’s Gate’s poorer inhabitants, who live in ramshackle huts and flimsy tents—a stark contrast to the opulence of the Upper City. Merchants with wares too meager
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blackgate The jackalweres live in the northern neighborhood of Blackgate, not far from the Wide. This district is part of the Outer City, a sprawl of settlements that stretch beyond the city’s actual
walls. The Outer City is home to Baldur’s Gate’s poorer inhabitants, who live in ramshackle huts and flimsy tents—a stark contrast to the opulence of the Upper City. Merchants with wares too meager
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blackgate The jackalweres live in the northern neighborhood of Blackgate, not far from the Wide. This district is part of the Outer City, a sprawl of settlements that stretch beyond the city’s actual
walls. The Outer City is home to Baldur’s Gate’s poorer inhabitants, who live in ramshackle huts and flimsy tents—a stark contrast to the opulence of the Upper City. Merchants with wares too meager
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.