Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bidder before distant construct right'.
Other Suggestions:
bitter before distant construct right
border before distant construct right
binder before distant construct right
bigger before distant construct right
badger before distant construct right
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they’re
Monsters
Keys from the Golden Vault
a machine. What was once her torso is now a steel carapace that can discharge jets of scalding steam. Her left arm ends in a humming blade. Her right arm ends in a metal shield. Her eyes are shiny
Construct. If she’s allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
Monsters
Curse of Strahd
in search of new actors, he began regaling locals with tales of distant lands.
Monster Hunter. The half-elf ringmaster is, in fact, a legendary human vampire hunter named Rudolph van Richten. Van
, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can’t hope to best the vampire in a straight-up confrontation: he must wait for the right moment to strike
Monsters
Van Richten’s Guide to Ravenloft
feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
races
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
opportunity to take a long rest and prepare for the battle ahead, they should know:
The time and location of the koboldzilla’s appearance (dawn, Bodrum Button). The koboldzilla is a construct. The
-kobold locals talk about how kobold time keeping is terrible, and they can arrive hours early or late. They say things like:
“What do you call a kobold in the right place at the right time? A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
built to resemble a smaller version of the Mighty Servant of Leuk-O, and which is nicknamed Luke. The construct is powered by one of the Infernal Machine components Ursas has collected. If the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
built to resemble a smaller version of the Mighty Servant of Leuk-O, and which is nicknamed Luke. The construct is powered by one of the Infernal Machine components Ursas has collected. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
built to resemble a smaller version of the Mighty Servant of Leuk-O, and which is nicknamed Luke. The construct is powered by one of the Infernal Machine components Ursas has collected. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sigil’s many unique inhabitants and an accomplished explorer of the planes. For the right amount of coin or a future favor, Morte is quick to offer his advice, insights, and commentary on the many
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sigil’s many unique inhabitants and an accomplished explorer of the planes. For the right amount of coin or a future favor, Morte is quick to offer his advice, insights, and commentary on the many
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sigil’s many unique inhabitants and an accomplished explorer of the planes. For the right amount of coin or a future favor, Morte is quick to offer his advice, insights, and commentary on the many
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
and Lorelai. Distant but doting, Lilya always makes sure to visit the twins every holiday. This relationship has shielded Lord MacGuffin and his tenants from famine, plague, raid, and disaster for the
last eighteen years. So, when the twins run away to the circus right before Lilya’s visit, he knows exactly what’s at stake if he can’t bring them back. But Hemlock Harris, the ringmaster, won’t give
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
feet and is blind beyond this distance. It can’t be blinded, charmed, deafened, frightened, paralyzed, petrified, or poisoned, and it can’t right itself if knocked prone. As an action, it can fire a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. A griffon egg in a nearby nest can fetch a price of up to 300 gp if sold to the right buyer. 2 Two displacer beasts quietly stalk the characters. 3 An ogre trains five boars to hunt wild animals. On
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. A griffon egg in a nearby nest can fetch a price of up to 300 gp if sold to the right buyer. 2 Two displacer beasts quietly stalk the characters. 3 An ogre trains five boars to hunt wild animals. On
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
feet and is blind beyond this distance. It can’t be blinded, charmed, deafened, frightened, paralyzed, petrified, or poisoned, and it can’t right itself if knocked prone. As an action, it can fire a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. A griffon egg in a nearby nest can fetch a price of up to 300 gp if sold to the right buyer. 2 Two displacer beasts quietly stalk the characters. 3 An ogre trains five boars to hunt wild animals. On
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monks The fat man straightened his black-and-gold vest, lowered his round head, and charged.
Danica waited until he was right in front of her, and to the onlookers it appeared as if the woman would
earliest monastic orders in Faerûn arose in the southern lands of Amn and Calimshan, their practices migrating north and east at the same time similar practices filtered westward from distant Kara-Tur