Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding before destroys class renown'.
Other Suggestions:
bringing before destroyed class reborn
building before destroyed class reborn
blending before destroyed class renowned
bending before destroys class renown
blending before destroys class renowned
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
22
4
3
3
3
3
2
1
1
1
20th
+6
Superior Inspiration
4
22
4
3
3
3
3
2
2
1
1
Class Features
As a bard, you gain the following class features.
classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
20th
+6
Eldritch Master
4
15
4
5th
8
Class Features
As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, archmages of multiversal renown, and the remnants of futuristic societies. This book provides a means of traveling between these and other adventures: the Infinite Staircase. Unlike spells such as
Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, archmages of multiversal renown, and the remnants of futuristic societies. This book provides a means of traveling between these and other adventures: the Infinite Staircase. Unlike spells such as
Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, archmages of multiversal renown, and the remnants of futuristic societies. This book provides a means of traveling between these and other adventures: the Infinite Staircase. Unlike spells such as
Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
with the terms of the contract written in Infernal. Casting the contract into the River Styx or immersing it in molten magma of one of Avernus’s active volcanoes destroys it instantly. Destroying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
with the terms of the contract written in Infernal. Casting the contract into the River Styx or immersing it in molten magma of one of Avernus’s active volcanoes destroys it instantly. Destroying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
with the terms of the contract written in Infernal. Casting the contract into the River Styx or immersing it in molten magma of one of Avernus’s active volcanoes destroys it instantly. Destroying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. SPELLS BY CLASS
You’re free to pitch the DM on allowing any class
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. SPELLS BY CLASS
You’re free to pitch the DM on allowing any class
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. SPELLS BY CLASS
You’re free to pitch the DM on allowing any class
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances
relentlessly toward its prey. Chaos Quadrapod
Large aberration, chaotic evil
Armor Class 14 (natural)
Hit Points 52 (7d10 + 14)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
) frees the target without harming it and destroys the net.
Reactions
Spear the Helpless (2/Day). Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its