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Returning 35 results for 'binding both down construct red'.
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Monsters
Keys from the Golden Vault
, metallic red orbs that can see through illusions.
In her current form, Tockworth ruthlessly seeks to destroy anyone and anything that stands in the way of her ultimate goal, which is to become a
Construct. If she’s allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
", "rollAction":"Blood Boil"}. The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
":"Blood Boil"}. Y’demi chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Y’demi
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
chooses a point within 150 feet of himself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxor’s choice that he can see in
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
upon leaving the Doomvault. Furthermore, over the course of many weeks, a character who remains in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creature’s stat block. The creatures in this appendix are categorized by creature type below. Construct
Istarian drone
Dragon
Dragon Army dragonnel
Wasteland dragonnel
Humanoid
Dragon Army
officer
Dragon Army soldier
Kalaman soldier
Kansaldi Fire-Eyes
Kender skirmisher
Lohezet
Red Ruin
Monstrosity
Aurak draconian
Baaz draconian
Bozak draconian
Kapak draconian
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, so the characters have a hard time fooling them. Except for the cowardly Red Wizard Shalok (area 103), the Thayans in this sector are unlikely to surrender and are unwilling to help intruders even
at the cost of their lives. The Red Wizards in this sector might feign surrender to put the characters off their guard. For example, they might fall to their knees and hold up their hands. Then, when
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
that if they don’t vanquish the ghost quickly, the scrivener’s mark will destroy them. At the same time, she uses the link binding her to the characters to gain an instinctive sense of their actions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Animated Ballistae Light. The arched, 30-foot-high ceiling of this long hall is studded with glowing red crystals that cast dim light throughout the hall. (Crystals pried out of their fixtures go
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red. Michele Giorgi Some of the creatures imprisoned
in the Donjon Sphere aren’t
content to
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
. If a golem is inactive, it is unconscious. If a golem is listed as being a reduced-threat monster, it is because the construct is incomplete. Dungeon State. When these areas are cleared, any golems
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became an archdevil, but not before Yael and I took her sword, hoping it could redeem Zariel someday. I gave up my magic and memories, and Yael gave her life to construct this place to protect the
inside the Bleeding Citadel are unharmed by the explosion and find themselves suddenly under Avernus’s red sky. Once a character claims the Sword of Zariel, Yael’s work is done. Her ghost bids the party
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
all of a wardrobe’s monsters die, the wardrobe disappears and one of the red crystals above the portcullis lights up. When all five crystals are lit, the portcullis rises and remains up for 24 hours
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.”
When the characters next set foot in Elturel, Tiamat bursts
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation — Stoneskin Transmutation C, M Summon Aberration Conjuration C, M Summon Construct Conjuration C, M Summon Elemental
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
everyone they see. 6 A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a Deck of Many Things. Beyond the hags, the Feygrove is home to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
)
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence without an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
the spells Cephalossk has prepared (see the sidebar in the “Mind Flayer” entry in the Monster Manual). 11e. Elan’s Room Familiar. Elan’s familiar, a black spider with blood-red markings, clings to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
effect as drinking antitoxin. Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
, because it is warded against divination magic as a side effect of the scrivener’s binding ritual. Legend lore returns the following: “Where once was a dream of kinship and valor, disparate kin under three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
-ti broodguards
The doppelganger helps characters working with the Red Wizards of Thay. The broodguards protect the purebloods. 11 Ras Nsi (daytime only), Sekelok (champion variant), 2 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emblem, a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
warden of Revel’s End is Marta Marthannis, a lawful good human mage who speaks Common, Draconic, Dwarvish, and Orc and has a calm, unflappable disposition. She wears a red robe with gold trim and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Actions
Multiattack
with a burst of searing, blood-red mist. Each creature of the blood mage’s choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
an impressive variety of food. A rotund, red-faced man in a tall white hat barks orders at his underlings, brandishing a sharp knife with every instruction. Stairs in this room lead to the banquet
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
1 fire hellion* (attitude: 1d6) conjuring 1 bone devil (attitude: 1d12) into a red-hot iron circle
*See chapter 6.
Michele Giorgi Abandoned by Annam, some fire giants
turn to devils






