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Returning 35 results for 'bird being devourer choose replicas'.
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monsters
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Resistance (3/Day). If Dyrrn fails a saving throw, it can choose to succeed
. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Uses). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of it. The intellect devourer is under
Monsters
Mordenkainen Presents: Monsters of the Multiverse
phoenix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If the phoenix fails a saving throw, it can choose to succeed instead.
Siege
the sky. An enormous fiery bird forms in the center of the flames and smoke—an elder Elemental possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Legendary Resistance (3/Day). If the Goose Mother fails a saving throw, it can choose to succeed instead.
Multiple Heads. The Goose Mother has five heads. Whenever the Goose Mother takes 25 or more
tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the knights of Eldraine consider its existence a myth, the folk of the wilds know that the
Monsters
Eberron: Rising from the Last War
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Resistance (3/Day). If Dyrrn fails a saving throw, it can choose to succeed
start of its turn.
Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of
races
Mordenkainen Presents: Monsters of the Multiverse
that there are as many kenku origin stories as there are kenku. Some of them paint their genesis as a curse, being a flightless bird people doomed to mimic other people’s creations. Other kenku
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Creating Your Character
At 1st level, you choose whether your character is a
races
Mordenkainen Presents: Monsters of the Multiverse
a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
Magic Items
Guildmasters’ Guide to Ravnica
lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
the alley followed by eight kobolds disguised as children wearing troll masks. A bugbear named Morga and an intellect devourer hide in a doorway halfway down the alley and can be spotted with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
the alley followed by eight kobolds disguised as children wearing troll masks. A bugbear named Morga and an intellect devourer hide in a doorway halfway down the alley and can be spotted with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
the alley followed by eight kobolds disguised as children wearing troll masks. A bugbear named Morga and an intellect devourer hide in a doorway halfway down the alley and can be spotted with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hippogriff World-Traveling Hunter and Steed Habitat: Grassland, Hill, Mountain; Treasure: None Axel Defois Part hunting bird, part horse, hippogriffs are majestic creatures that hunt
years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to. Hippogriff Destination 1d6 The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hippogriff World-Traveling Hunter and Steed Habitat: Grassland, Hill, Mountain; Treasure: None Axel Defois Part hunting bird, part horse, hippogriffs are majestic creatures that hunt
years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to. Hippogriff Destination 1d6 The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
characteristic if none of the suggestions below fit your character.
Fey Characteristics d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering, multicolored skin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thousand Teeth the Devourer Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thousand Teeth the Devourer Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hippogriff World-Traveling Hunter and Steed Habitat: Grassland, Hill, Mountain; Treasure: None Axel Defois Part hunting bird, part horse, hippogriffs are majestic creatures that hunt
years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to. Hippogriff Destination 1d6 The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
characteristic if none of the suggestions below fit your character.
Fey Characteristics d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering, multicolored skin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thousand Teeth the Devourer Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
characteristic if none of the suggestions below fit your character.
Fey Characteristics d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering, multicolored skin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
randomly determine a Fey creature’s lair, or choose an option that works well for the creature in question. Fey Abodes d20 Abode 1 A gazebo overgrown with flowering vines that beckon visitors with
with bird nests 17 A giant beaver’s lodge 18 An inn or hostel carved into the foot of a hill 19 A dragon skull lying in the sand 20 One or more giant rusty helmets that serve as houses, surrounded by an ancient battlefield
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
randomly determine a Fey creature’s lair, or choose an option that works well for the creature in question. Fey Abodes d20 Abode 1 A gazebo overgrown with flowering vines that beckon visitors with
with bird nests 17 A giant beaver’s lodge 18 An inn or hostel carved into the foot of a hill 19 A dragon skull lying in the sand 20 One or more giant rusty helmets that serve as houses, surrounded by an ancient battlefield
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be