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Returning 35 results for 'birds been during construct regaining'.
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Monsters
Van Richten’s Guide to Ravenloft
placed in a vessel under the effects of the hallow spell, the destroyed necrichor re-forms in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hits
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
":"1d10","rollType":"roll","rollAction":"Days"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
races
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
Monsters
Waterdeep: Dungeon of the Mad Mage
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
Monsters
Curse of Strahd
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Exethanter is an
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
magic-items
A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit
messenger must complete a Short or Long Rest while attached to a warforged, after which it regains its energy, as well as regaining all lost Hit Points.
A Final Messenger holds four pieces of data
Monsters
Mythic Odysseys of Theros
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
and ears. Birds and other flying creatures are absent from the skies and occasionally found trapped in webs.
Within 1 mile of Arasta’s lair, webs fill all 10-foot cubes of open space, so long as
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Skull Flier Skull Flier
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 24 (3d8)
Speed 10 ft., fly 50 ft.
STR
10(+0)
DEX
14(+2)
CON
10(+0
is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Skull Flier Skull Flier
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 24 (3d8)
Speed 10 ft., fly 50 ft.
STR
10(+0)
DEX
14(+2)
CON
10(+0
is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Skull Flier Skull Flier
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 24 (3d8)
Speed 10 ft., fly 50 ft.
STR
10(+0)
DEX
14(+2)
CON
10(+0
is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like mechanical birds or sprites. Expeditious Messenger
Tiny construct, neutral
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed 25 ft., fly 60 ft.
STR
6 (–2)
DEX
16 (+3)
CON
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like mechanical birds or sprites. Expeditious Messenger
Tiny construct, neutral
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed 25 ft., fly 60 ft.
STR
6 (–2)
DEX
16 (+3)
CON
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like mechanical birds or sprites. Expeditious Messenger
Tiny construct, neutral
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed 25 ft., fly 60 ft.
STR
6 (–2)
DEX
16 (+3)
CON
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas
points if the mending spell is cast on it. If it dies, it vanishes, leaving its heart in its space. Homunculus Servant
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points equal the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas
points if the mending spell is cast on it. If it dies, it vanishes, leaving its heart in its space. Homunculus Servant
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points equal the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas
points if the mending spell is cast on it. If it dies, it vanishes, leaving its heart in its space. Homunculus Servant
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points equal the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not