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Returning 35 results for 'bit being down cover relatively'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Half Plate. Half plate consists of shaped metal plates that
cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Half Plate. Half plate consists of shaped metal plates that
cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Half Plate. Half plate consists of shaped metal plates that
cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
courtyard climb to the tops of these walls, which are unmanned. Arrow slits in the outer walls of the guard towers and central keep provide three-quarters cover to those standing behind them. Most of the
castle is lit by torches regardless of the time of day. Doors inside the castle aren’t locked unless the text states otherwise. Castle Defenders The castle’s relatively small size makes it possible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
courtyard climb to the tops of these walls, which are unmanned. Arrow slits in the outer walls of the guard towers and central keep provide three-quarters cover to those standing behind them. Most of the
castle is lit by torches regardless of the time of day. Doors inside the castle aren’t locked unless the text states otherwise. Castle Defenders The castle’s relatively small size makes it possible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
courtyard climb to the tops of these walls, which are unmanned. Arrow slits in the outer walls of the guard towers and central keep provide three-quarters cover to those standing behind them. Most of the
castle is lit by torches regardless of the time of day. Doors inside the castle aren’t locked unless the text states otherwise. Castle Defenders The castle’s relatively small size makes it possible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas. Characters in wagons, carriages, or other land
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas. Characters in wagons, carriages, or other land
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas. Characters in wagons, carriages, or other land
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allow the wormling to burrow through rock. The poison in its tail stinger and the acid in its gullet are still relatively weak as well. Nevertheless, the wormling is a voracious feeder and attacks just
blinded and restrained, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each of the wormling’s turns.
If the wormling takes 10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allow the wormling to burrow through rock. The poison in its tail stinger and the acid in its gullet are still relatively weak as well. Nevertheless, the wormling is a voracious feeder and attacks just
blinded and restrained, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each of the wormling’s turns.
If the wormling takes 10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allow the wormling to burrow through rock. The poison in its tail stinger and the acid in its gullet are still relatively weak as well. Nevertheless, the wormling is a voracious feeder and attacks just
blinded and restrained, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each of the wormling’s turns.
If the wormling takes 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
white feet, once the pet of a rich merchant’s spoiled child. She almost blew your cover. Now she knows when to keep quiet, and she’s great at catching mice.
6 A small statue of a ballerina, broken
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
below the wreck. Each ghoul has a small blue triangle tattooed on its forehead — the symbol of Ras Nsi. The ghouls have three-quarters cover from trees, and they withdraw from the area temporarily if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
, you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lords’ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
, you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lords’ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
white feet, once the pet of a rich merchant’s spoiled child. She almost blew your cover. Now she knows when to keep quiet, and she’s great at catching mice.
6 A small statue of a ballerina, broken
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
white feet, once the pet of a rich merchant’s spoiled child. She almost blew your cover. Now she knows when to keep quiet, and she’s great at catching mice.
6 A small statue of a ballerina, broken
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
below the wreck. Each ghoul has a small blue triangle tattooed on its forehead — the symbol of Ras Nsi. The ghouls have three-quarters cover from trees, and they withdraw from the area temporarily if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
, you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lords’ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
below the wreck. Each ghoul has a small blue triangle tattooed on its forehead — the symbol of Ras Nsi. The ghouls have three-quarters cover from trees, and they withdraw from the area temporarily if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
traditional Karrnathi cuisine. The ambience is a bit gloomy, but the prices are reasonable, and the food is very filling. Graywall, Middle Tavick’s Landing Tooth and Nail A comfortable tavern devoted
addition to standard games, it’s said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavick’s Landing Terminus Station An enclave of House Orien, this site contains the lightning
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they aren’t the people he
thought they were, and he leaves the meeting more than a little bit angry. Erlanthar stays and makes one more appeal to their sense of honor and duty. If the characters still turn him down, he reaches