Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bit being drawn copies replicas'.
Other Suggestions:
bit being dragon comes replaces
bit being dragon cities replaces
bit being down comes replaces
bit being down cities replaces
bit being drake comes replaces
Monsters
Waterdeep: Dragon Heist
Multiattack. Saeth makes two longsword attacks. If he has a shortsword drawn, he can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
common folk, and he is good at coaxing information out of them. Though Cromley was once a strict proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he's officially retired.
Monsters
Phandelver and Below: The Shattered Obelisk
with the Far Realm. Some creatures become mutates after prolonged exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell
, PsychicPhantasmal Duplicates. The mutate magically projects up to four illusory copies of itself. These duplicates make it difficult to ascertain the mutate’s true location and last until the end of
Monsters
Fizban's Treasury of Dragons
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Monsters
Fizban's Treasury of Dragons
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
illustrations. Text is recorded on paper pages, and illustrations are drawn on silk sheets. The paper pages appear to have aged, but the silk illustrations have stood the test of time, appearing as
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
illustrations. Text is recorded on paper pages, and illustrations are drawn on silk sheets. The paper pages appear to have aged, but the silk illustrations have stood the test of time, appearing as
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
illustrations. Text is recorded on paper pages, and illustrations are drawn on silk sheets. The paper pages appear to have aged, but the silk illustrations have stood the test of time, appearing as
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
the Solar Bastion (see chapter 10), as well as rifflers (see chapter 21), strange Fey who are drawn to the decks. Members of the Grim Harrow search for tools that might help them in their mission
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
the Solar Bastion (see chapter 10), as well as rifflers (see chapter 21), strange Fey who are drawn to the decks. Members of the Grim Harrow search for tools that might help them in their mission
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
the Solar Bastion (see chapter 10), as well as rifflers (see chapter 21), strange Fey who are drawn to the decks. Members of the Grim Harrow search for tools that might help them in their mission
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gained and what skills they used during the test—on their copies of the tracking sheet. ALL ABOUT OWLBEARS
To give this Exam more flavor, describe some of the facts the characters are trying to
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gained and what skills they used during the test—on their copies of the tracking sheet. ALL ABOUT OWLBEARS
To give this Exam more flavor, describe some of the facts the characters are trying to
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gained and what skills they used during the test—on their copies of the tracking sheet. ALL ABOUT OWLBEARS
To give this Exam more flavor, describe some of the facts the characters are trying to
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
by removing cards once they’ve been drawn. Position and Orientation. You can assign meaning to a card’s position or orientation in addition to its numeric or symbolic value. For example, in a tarot
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
by removing cards once they’ve been drawn. Position and Orientation. You can assign meaning to a card’s position or orientation in addition to its numeric or symbolic value. For example, in a tarot
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
by removing cards once they’ve been drawn. Position and Orientation. You can assign meaning to a card’s position or orientation in addition to its numeric or symbolic value. For example, in a tarot
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
soul of a colony. Zuggtmoy’s Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
soul of a colony. Zuggtmoy’s Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
soul of a colony. Zuggtmoy’s Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The