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Returning 35 results for 'bit building drinking could remove'.
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Equipment
Combat
Utility
Whimsy
3
3
3
Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the
Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit
, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Half-Orc
Legacy
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races
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending The ending encompasses the climax — the scene or encounter in which the tension building throughout the adventure reaches its peak. A strong climax should have the players on edge, with the
in a neat bow. Story threads can be left hanging, waiting to be resolved in a later adventure. A little bit of unfinished business is an easy way to transition from one adventure to the next.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending The ending encompasses the climax — the scene or encounter in which the tension building throughout the adventure reaches its peak. A strong climax should have the players on edge, with the
in a neat bow. Story threads can be left hanging, waiting to be resolved in a later adventure. A little bit of unfinished business is an easy way to transition from one adventure to the next.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending The ending encompasses the climax — the scene or encounter in which the tension building throughout the adventure reaches its peak. A strong climax should have the players on edge, with the
in a neat bow. Story threads can be left hanging, waiting to be resolved in a later adventure. A little bit of unfinished business is an easy way to transition from one adventure to the next.
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
adventuring days. He’s been patrolling at night looking for thieves, but after yet another night of heavy drinking, he passed out in the snow after a few hours. He has no recollection of how he ended
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
adventuring days. He’s been patrolling at night looking for thieves, but after yet another night of heavy drinking, he passed out in the snow after a few hours. He has no recollection of how he ended
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
adventuring days. He’s been patrolling at night looking for thieves, but after yet another night of heavy drinking, he passed out in the snow after a few hours. He has no recollection of how he ended
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Trades Ward Shopping, shopping, shopping galore! Or eating, eating, eating! Or drinking, drinking, drinking! Or lavish accommodations, or fine art, or legendary parties! The Market in the Castle Ward
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Trades Ward Shopping, shopping, shopping galore! Or eating, eating, eating! Or drinking, drinking, drinking! Or lavish accommodations, or fine art, or legendary parties! The Market in the Castle Ward
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Trades Ward Shopping, shopping, shopping galore! Or eating, eating, eating! Or drinking, drinking, drinking! Or lavish accommodations, or fine art, or legendary parties! The Market in the Castle Ward
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
likenesses; Granny Goosefinger works fast. Though she puts most of the hair the goblins give her toward decorating the dolls, she saves a bit for Scrying spells or evil hag magic. Granny Goosefinger refers
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
likenesses; Granny Goosefinger works fast. Though she puts most of the hair the goblins give her toward decorating the dolls, she saves a bit for Scrying spells or evil hag magic. Granny Goosefinger refers
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
likenesses; Granny Goosefinger works fast. Though she puts most of the hair the goblins give her toward decorating the dolls, she saves a bit for Scrying spells or evil hag magic. Granny Goosefinger refers
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
interrupt the rest? Yes. Spellcasting is more strenuous than the activities listed on page 186 of the Player’s Handbook: “eating, drinking, reading, and tending to wounds.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
interrupt the rest? Yes. Spellcasting is more strenuous than the activities listed on page 186 of the Player’s Handbook: “eating, drinking, reading, and tending to wounds.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
interrupt the rest? Yes. Spellcasting is more strenuous than the activities listed on page 186 of the Player’s Handbook: “eating, drinking, reading, and tending to wounds.”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the